Michelangelo Coney Island Gnarly TMNT Shredders Revenge @MANLYAnimeHERO
Michelangelo Coney Island Gnarly TMNT Shredders Revenge  @MANLYAnimeHERO
Uploaded December 2022 | Updated September 2026, 1 day ago
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Mikey is probably the worst character because of his animation or the choice of certain attacks. He's the fastest turtle at Speed 3, Power 2 but range of 1. He's almost like Raph in terms of stats. An interesting piece of observation is Mikey only uses 1 nunchuck which would be more accurate to use but it's a little weird not seeing him wield 2 of them. Like Leo, Mike's specials aren't that good either. They need to do more damage. His standing special with his nunchucks has great range and launch but hardly damages. The same goes for his rolling special as he performs a Liu Kang Bicycle Kick but it's pretty easy to miss with it and barely does more damage than his air special. So it's better to stick with the air version for damage.

Similar to Raphael, Mikey's running headbutt can either launch the enemy very far that he can't continue a combo. Well sometimes you can connect a hit but the window is so small that it's usually not worth trying. The best time to use it is near walls as headbutted enemies will bounce off the wall and you hopefully continue attacking.

What I tend to do is do a rolling attack which is also headbutt but it lets me continue into other combos. His 2nd running attack is when he goes into shell and spins on the ground. It mainly serves to avoid projectiles as you're running towards an enemy. The problem is that you come to a complete stop. In certain areas there's little robots in which you have to sweep to flip them over but Micheal can't do that with his spinning shell sweep. There's other ways to flip them over but that's a crappy part on Mikey's moveset. Not sure why he has this flaw. At least you can combo with it. Splinter also has this problem for some reason.

His anti-air is a spinning upward headbutt which can hit multiple times to raise meter but he becomes very vulnerable from projectiles since its not as fast as every other characters' anti-air. You can see this during his fights with the black foot soldiers. The easiest way is to sweep then chain into an anti-air but Mike's anti-air is ironically too slow despite being a Speed 3 character. In the video, I tried to just go for the antiair without any setup and that seems to fare better.

His air dive is sort of a hopscotch kick as he bounces from enemy's head repeatedly. But like before the damage is minimal. His taunt is fast too so he can build meter quick. Basically, the choices of his moveset is why he doesn't work too well. More so when April is just as fast but way more efficient in terms of gameplay and combos.


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Michelangelo Coney Island Gnarly TMNT Shredder's Revenge

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