Uploaded November 2020 | Updated September 2026, 3 weeks ago
Monster Hunter World : Iceborne PC
Monster : Fatalis / 黒龍ミラボレアス (Miraboreasu)
Weapon : Gunlance Normal Shells / ガンランス Ganransu ( 通常型 )
Quest : Fade to Black (Event)
Rules : No Mods/Mantles/Unscripted.
I must say Fatalis's fight is great interms of the atmosphere and the spectacle it gives. Other than that I have nothing much to say aside on how much I REALLY HATE "Area of effect" (AOE) attack spams that Iceborne had introduced. It's just not my kind of artificial difficulty.
As for the run I decided to use Slapstick Gunlance for Phase 1/2 and making sure for the head break before Phase 3. It went quite smooth except during phase 2 where the LEDGES clearly ruined/messed up my positioning and combos.
As for Normal Shelling in Phase 3 I could say it's very tough and challenging to take on depending on how much RNG the monster's moves involved. In order to make it less frustrating, I had to bring my palico (useless A.I companion compared to other games in my opinion) so I can have more room for my lengthy burst combo against it. If not it will be tedious dodging nonstop instead of attacking and not to mention the massive hitboxes including the aoe attacks it likes to do from time to time. All in all I'm done with this.
Thank you for watching.
Timecodes :
0:00 - Intro
0:30 - 1st Phase
4:15 - 2nd Phase
7:40 - 3rd & Last Phase
14:45 - Equipment & Skill Sets
Monster Hunter World : Iceborne PC
Monster : Fatalis / 黒龍ミラボレアス (Miraboreasu)
Weapon : Gunlance Normal Shells / ガンランス Ganransu ( 通常型 )
Quest : Fade to Black (Event)
Rules : No Mods/Mantles/Unscripted.
I must say Fatalis's fight is great interms of the atmosphere and the spectacle it gives. Other than that I have nothing much to say aside on how much I REALLY HATE "Area of effect" (AOE) attack spams that Iceborne had introduced. It's just not my kind of artificial difficulty.
As for the run I decided to use Slapstick Gunlance for Phase 1/2 and making sure for the head break before Phase 3. It went quite smooth except during phase 2 where the LEDGES clearly ruined/messed up my positioning and combos.
As for Normal Shelling in Phase 3 I could say it's very tough and challenging to take on depending on how much RNG the monster's moves involved. In order to make it less frustrating, I had to bring my palico (useless A.I companion compared to other games in my opinion) so I can have more room for my lengthy burst combo against it. If not it will be tedious dodging nonstop instead of attacking and not to mention the massive hitboxes including the aoe attacks it likes to do from time to time. All in all I'm done with this.
Thank you for watching.
Timecodes :
0:00 - Intro
0:30 - 1st Phase
4:15 - 2nd Phase
7:40 - 3rd & Last Phase
14:45 - Equipment & Skill Sets






![Total War SHOGUN 2 - Takeda Campaign Battle Gameplay Movie [HD]
Total War : SHOGUN 2 (PC)
Game Mode : Campaign (Takeda)
Graphic Settings :
All Ultra (DirectX 11)
Video Capture and Editing :
Fraps
Adobe Premiere
NOTE : Battle starts at 6:20!
My campaign with the Takeda Clan. Ive always wanted to make a movie battle so this time I tried to make it more like a movie scene by using more Camera Intel close up and zoom out during the clashes between the armies. So I hope you guys will enjoy the battle atmosphere and its my first time so any feedback is gladly welcome!!
Thanks and peace out.
All copyrighted/trademarked media is owned by their respective companies. Total War SHOGUN 2 - Takeda Campaign Battle Gameplay Movie [HD]](https://i.ytimg.com/vi/zYAOKqkqz0M/mqdefault.jpg)