Uploaded October 2018 | Updated September 2026, 2 weeks ago
The queen of poison has a lot of opportunities to get damage in, which makes this fight have one thing that I haven't done yet.
I didn't cart for once; neat. Still, there could have been more aggressive play.
The queen of poison has a lot of opportunities to get damage in, which makes this fight have one thing that I haven't done yet.
I didn't cart for once; neat. Still, there could have been more aggressive play.


![Grounded: Infused Wasp Queen [NG+4 Whoa! difficulty - No damage] (Fast Kill Edition)
Official Release v1.4.2.4535
Is the Wasp Queen not playing fair? Well, she does, actually. Unfortunately for her...
Her Infusions:
Increased Movement Speed
Increased Attack
Increased Max Health
Spicy Magic Attack
Sour Magic Attack
Shockwave
Projectile Bomb
It turns out that a full set of Wasp Armor + Pollen Arrows can place the Wasp Queen in a similar situation as my Sour Staff strat does to the Mantis.
Although the Wasp Queen has the buggiest stun duration in the entire game (it lasts less than a second and causes her to fly immediately), its possible to delay her fall by placing your character underneath her. Even if you dont delay her freefall, if she follows up with her poison bomb attack, one can get a ton of free damage for as long as she doesnt target underneath herself.
The rest is up to fate, although some things need to happen for consistency:
1) One should fire 5 uncharged pollen arrows at her to almost max out her stun gauge, then swap out of Wasp Armor to a more damage-capable armor set to be ready when she falls. She must be staggered with at least *one* of the arrows, as otherwise, she will likely be staggered during her fall/recovery, very likely knocking her away and ruining any chance of this working. Depending on how many times Air Superiority worked, you may have to fire one or two additional arrows (its possible for it to trigger 5 times and cause the knockdown immediately, but 6 pollen arrows seem to be the average from when I was trying this).
2) Her attack on the ground must be poison bombs. One can improvise by using a shield in case she uses her various stinger attacks, but that may lengthen her aid phase considerably.
3) Go for the highest damage you can. At a minimum, I recommend Salt Damage Up Best x2 and Implant Weakness: Salt with a maxed-out salty Infused Club.
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Items and Equipment:
Sprig Bow Lv. 1 - Due to only needing pollen arrows to stun the Wasp Queen, it needs no additional modifiers. You can use any other bow and get the same results, though I recommend any infused bows using this strat to have +Critical Hit Chance. (Apologies for forgetting to click on it in this video, but those are its stats)
Ammo used: Pollen Arrows - When fired at aerial creatures, they do +50 stun. Its nuts.
Infused Club Lv. 15 (salty, +Summon Damage / Salt Damage Up Best) - One should aim for Salt Damage Up Best to increase the chances of killing her before she can start her shenanigans, although +Boss Damage and +Wasp Queen Damage are decent alternatives.
+Summon Damage - Increases the damage of called creatures by 100%, which isnt used here.
Glowbasa Necklace - Salt Damage Up Best / Implant Weakness: Fresh (Salt) / Quickcharge
*Salt Damage Up Best - Increases salt damage by 50%
*Implant Weakness: Salt - Adds a debuff that gives an enemy 50% increased damage to salt
*Quickcharge - Increases the speed of charged attacks by 20%, which doesnt have much use here
Wasp Morion Lv. 9 - This is only used to get the armors set bonus, Air Superiority. Otherwise, it has Charged Shot Combo and Quick Shot Refund. The former has a 30% chance to reduce the charging time of any weapon capable of using charged attacks by 25% for 5 seconds, and the latter has the same effect as the former with its buff timings, except uncharged shots will give the user 30 stamina per shot. Air Superiority is how this defines the strategy, as uncharged shots have a 75% chance to inflict +30 stun to aerial creatures, such as the Wasp Queen. Adding pollen arrows increases stun damage even further.
Wasp Breastplate Lv. 9 - Same as the above.
Wasp Greaves Lv. 9 - Ditto.
Eyepatch Lv. 0 - Adds 10% more to ones attack but at the cost of taking 25% extra damage.
Fire Ant Arm Guards Lv. 9 (Sleek) - This armor piece has a 10% chance to inflict corrosion upon striking the enemy, which reduces defense by 15% for 10 seconds.
Fire Ant Legplates Lv. 9 (Sleek) - Same as the above. With both pieces equipped, each hit has roughly a 19% chance of inflicting corrosion.
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Food and Drinks: (due to the cooldown for using buffs, I skipped recording those actions)
Perfect Toast - +5% crit chance and +40% to critical hit damage
Boss Sauce - +5% crit chance
Liquid Rage - +10% attack
Green Machine - 20% faster stamina recovery
Boost Juice - +20 stamina
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Mutations:
Sharpshooter Lv. 3 - Upon hitting the target with an arrow, bows/crossbows temporarily gain an additional +20% crit chance. Needless to say, you definitely want this for the air stagger.
Barbarian Lv. 3 - Increases club damage by 25%, but one can no longer perfect block. In the worst-case scenario, bring a shield.
Cardio Fan Lv. 3 - Decreases the exhaustion timer by 30% and grants 30% faster stamina recovery.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Lastly, the Wasp Queen mount was used for an extra 20% damage increase. Grounded: Infused Wasp Queen [NG+4 Whoa! difficulty - No damage] (Fast Kill Edition)](https://i.ytimg.com/vi/jIjeG_sdu-4/mqdefault.jpg)
![Elden Ring - Mohg, Lord of Blood [Level 1 - Star Fist / *No Damage]
All I see in my nightmares...is bloodflame.
*Nihils damage is unavoidable, and the fight is designed so that you use the Purifying Crystal Tear to almost completely negate the effect. This will be the only time Ill use the Flask of Wondrous Physick.
Equips:
Cold Star Fist +25
Blue Dancer Charm
Radagons Soreseal
Ritual Sword Talisman
Green Turtle Talisman Elden Ring - Mohg, Lord of Blood [Level 1 - Star Fist / *No Damage]](https://i.ytimg.com/vi/jVuV1KN_JSc/mqdefault.jpg)





![Grounded: Infused Director Schmector [NG+4 Whoa! difficulty - No damage]
Official Release v1.4.2.4535
Remember when Director Schmector was the most demanding boss in the game? The infusion system does, but for the wrong reasons.
His Infusions:
Increased Movement Speed
Increased Attack
Increased Max Health
Shockwave
Sour Magic Attack
Projectile Bomb
Venom Coating
Ive covered this fight in depth here (https://www.youtube.com/watch?v Pcj4xm54-8), so Ill explain why the infusion system makes it painful.
Having the smallest boss arena in the game is one thing, but adding infusions such as projectile bombs or magic attacks can make for *a lot* of cheap hits. Did I mention that if raisened Wendell gets hit, his effects will also trigger around him and Director Schmector? With Director Schmector already having almost complete arena coverage during certain phases, getting caught by infusion effects because Wendell got bopped on your blind sides makes the fight feel awful (and is likely a bug).
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Items and Equipment:
Infused Hammer Lv. 15 (sour, Sour Damage Up Best) - One can easily go with a sour Infused Club or the Acid Edge for better DPS, but I wanted to push the battle further by using one of the worst weapons types in the game. Despite this, it still does reasonably good damage when used without a shield due to Director Schmector being weak to busting and sour.
*Sour Damage Up Best - Increases sour damage by 50%
Fire Ant Shield - There is a 20% chance that blocking with this shield will apply the corrosion debuff, lowering the targets defense by 15% for 10 seconds.
Glowbasa Necklace - Salt Damage Up Major / Sour Damage Up Major / Implant Weakness: Sour
*Salt Damage Up Major - Increases salt damage by 25%, which doesnt add to this weapons damage since its sour
*Sour Damage Up Major - Increases sour damage by 25%
*Implant Weakness: Sour - Adds a debuff that gives an enemy 50% increased damage to sour
Eyepatch Lv. 0 - Adds 10% more to ones attack but at the cost of taking 25% extra damage.
Fire Ant Arm Guards Lv. 9 (Sleek) - This armor piece has a 10% chance to inflict corrosion upon striking the enemy, which reduces defense by 15% for 10 seconds.
Fire Ant Legplates Lv. 9 (Sleek) - Same as the above.
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Food and Drinks: (due to the cooldown for using buffs, I skipped recording these actions)
Perfect Toast - +5% crit chance and +40% to critical hit damage
Boss Sauce - +5% crit chance
Liquid Rage - +10% attack
Green Machine - 20% faster stamina recovery
Boost Juice - +20 stamina
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Mutations:
Smasher Lv. 3 - This gives the enemy a -30% attack speed debuff upon striking them with a hammer and adds additional stun to said attacks.
Natural Explorer Lv. 3 - Despite combat significantly reducing the speed this gives, what little it does really helps avoid... well, everything.
Buff Lungs Lv. 3 - Increases stamina by 50.
Coup De Grass Lv. 2 - 5% crit chance, stack all the crit.
Trapper Peep.R Lv. 3 - 60% more damage from critical hits, pairing nicely with the other buffs.
Note: With update v1.4.4, Wendells head finally stops triggering infusion effects. Grounded: Infused Director Schmector [NG+4 Whoa! difficulty - No damage]](https://i.ytimg.com/vi/krrKlOuIY6I/mqdefault.jpg)
