Metroidvania Map the easy way - Concept  [GameMaker] @1upIndie
Metroidvania Map the easy way - Concept  [GameMaker]  @1upIndie
Uploaded May 2026 | Updated September 2026, 1 day ago
This video tutorial covers the concept of how to create a metroidvana map in GameMaker. Every good sidescroller/metroidvania has it and now I can offer a simple, scaleable and performative version to you without tanking your performance.

The idea is quite simple, you define how many columns and rows you want to have, draw on each cell one empty image/sprite and draw one "active" cells recolored rectangle and their walls (connector walls optional). Or do create for each cell one specific sprite (delux version) where you have less repeated cells to work with but map clarity is much improved.

The following parts will be coding and add, start location, visited/not explored cells aswell as map movement and zooming.


You can find the project file in my discord server under this section:
free-stuff_gamemaker or the first pinned comment by me


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0:00 What we will build in part 2
0:45 How the my old map worked and now is fixed
1:35 Step 1 - Define how many rows and columns you want, draw empy cell
1:55 Step 2,3 - draw active cell on x,y cooridnates that have a level via one white block and recolor it
2:20 Step 3 - Draw walls to show where the player can go, alternative draw wall-connectors
3:28 Delux version is where you have one specific image to draw and recolor it
4:45 - Concept again, one event, we draw all pieces, draw that on a surface and store the whole thing in one image/sprite
5:20 The basic version will be free to download on my discord server
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Metroidvania Map the easy way - Concept [GameMaker]

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