Uploaded July 2018 | Updated September 2026, 2 weeks ago
This may be the earliest reliable hard crash in the game so far. It's done by jumping and then morphing just before entering the cutscene trigger zone.
The cutscene is programmed to cancel any action Samus is performing when she triggers it. The issue is that unmorphing is impossible near a ceiling so the programming logic breaks down and the game universe implodes as a result.
This may be the earliest reliable hard crash in the game so far. It's done by jumping and then morphing just before entering the cutscene trigger zone.
The cutscene is programmed to cancel any action Samus is performing when she triggers it. The issue is that unmorphing is impossible near a ceiling so the programming logic breaks down and the game universe implodes as a result.










