itspersonaltoo | Metroid Prime Tutorial: How to R Jump like it's 2021 @itsPersonnal2 | Uploaded 3 years ago | Updated 7 hours ago
Metroid Prime is hard, but you can make it slightly less hard by limiting some unnecessary precision with this technique for optimal R jump speed.
Most of my non-TAS demonstrations in this video lose speed from releasing L too early, that's because the game was running slower than I can easily adjust my hands to, so keep that in mind. If you actually do what I outline in the video, your R jumps will be much better than my demonstrations were, and you won't lose any speed if you release L at the right timing (almost all of mine were early).
A frame countdown:
1. Jump
2. Press R (Anywhere between frames 1 and 14, but the earlier the bigger the window)
3.
4. *After R is pressed* Move analog stick to slightly above straight left/right
5.
6.
7.
8.
9.
10.
11.
12.
13.
14. Release L with a now buffered optimal analog stick angle
You can Tap R briefly, or Hold R for the entire jump, it does not matter as long as it's been pressed at some point (which causes limited influence).
With this method, since R has already been pressed and has already initiated limited influence during the grounded jump, you can perform the Space Jump only holding L during the 7 frames of jumpstate 1 (rather than L+R) but this is neither better or worse than holding L+R.
Oh and I forgot to mention in this video, but once you turn enough, you can start holding slightly up.
Imgur link to the graphic
imgur.com/PgyE1sq
imgur.com/hSWUMSQ
Metroid Prime is hard, but you can make it slightly less hard by limiting some unnecessary precision with this technique for optimal R jump speed.
Most of my non-TAS demonstrations in this video lose speed from releasing L too early, that's because the game was running slower than I can easily adjust my hands to, so keep that in mind. If you actually do what I outline in the video, your R jumps will be much better than my demonstrations were, and you won't lose any speed if you release L at the right timing (almost all of mine were early).
A frame countdown:
1. Jump
2. Press R (Anywhere between frames 1 and 14, but the earlier the bigger the window)
3.
4. *After R is pressed* Move analog stick to slightly above straight left/right
5.
6.
7.
8.
9.
10.
11.
12.
13.
14. Release L with a now buffered optimal analog stick angle
You can Tap R briefly, or Hold R for the entire jump, it does not matter as long as it's been pressed at some point (which causes limited influence).
With this method, since R has already been pressed and has already initiated limited influence during the grounded jump, you can perform the Space Jump only holding L during the 7 frames of jumpstate 1 (rather than L+R) but this is neither better or worse than holding L+R.
Oh and I forgot to mention in this video, but once you turn enough, you can start holding slightly up.
Imgur link to the graphic
imgur.com/PgyE1sq
imgur.com/hSWUMSQ