Metroid Prime (Trilogy): Floaty Jump @itsPersonnal
Metroid Prime (Trilogy): Floaty Jump  @itsPersonnal
Uploaded June 2012 | Updated September 2026, 2 weeks ago
I know what you're thinking, and no, you can't get early wild using floaty jump to get back to the Sunchamber. Why? you may ask, because this game is similar to Metroid Prime 3 Corruption in the sense that once the room that you acquired Floaty Jump in unloads, you lose Floaty Jump :/

Now on the bright side, early wild is possible by Wallcrawling to the Sun Tower, dropping down part way then Ather Jumping back up and Door Warping to the Sunchamber.

^^That method is very hard to pull off in general, let alone quickly, but I believe it can save some time in a segmented run, also, IBBF is a possibility (Which would basically allow you to skip Spider Ball for a large portion of the run and fight Thardus with Plasma Beam later on, or skip Spider entirely)
Metroid Prime (Trilogy): Floaty JumpSS BFBB: Early Goo Lagoon Pier (TAS)Metroid Prime: Break Samus Visor And Disable The Arm CannonMetroid Prime Wii: Max% No Space Jump Completed (Phazon Core Climb + End Screen)Sonic Adventure DX (WR) - Tails Speed Highway 0:42.61 [TAS]Why I dont have the record in bfbb yet...TAS: Transport to Phendrana Drifts North SWSA2:B: Early Mystic Melody as EggmanSA2B: Aquatic Mine m3: 5:97 (TAS)OLD TAS: Aquatic Mine Mission 3 in 0:05.67SpongeBob BFBB: Skip Sandy (Boss)TAS: Ricco Harbor Episode 1
itsPersonal | FusionVaria |

Metroid Prime (Trilogy): Floaty Jump

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