Uploaded July 2018 | Updated September 2026, 1 week ago
"Ashes" level with some unobtainable weapons that could only be picked up and used in the later missions.
The campaign mission order has been altered by starting the game with "Depot" level to get those weapons and then instead of loading the next level "The Dead City", "Ashes" was loaded.
With this method any weapon can be used for the beginning of the campaign, unfortunately the Gatling Hand-Held Minigun can't be used because the last mission reverts to the main-menu, although if the main-menu gets replaced with any other level it crashes the game... Might have to test around with it a little more.
Weapons used:
→ VSV with silencer;
→ Tikhar with airtight valve;
→ Saiga-12 with extended magazine;
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I'll upload the save-game from this mission in later days as I'll show how to get them (again) in the level "Pavel" because the player gets all weapons removed which gets placed on a hidden area of the map if game difficulty is set to normal. In ranger mode those weapons stay on a board at the end of this level where you have to press the lever with Pavel in order to open the blast door.
"Ashes" level with some unobtainable weapons that could only be picked up and used in the later missions.
The campaign mission order has been altered by starting the game with "Depot" level to get those weapons and then instead of loading the next level "The Dead City", "Ashes" was loaded.
With this method any weapon can be used for the beginning of the campaign, unfortunately the Gatling Hand-Held Minigun can't be used because the last mission reverts to the main-menu, although if the main-menu gets replaced with any other level it crashes the game... Might have to test around with it a little more.
Weapons used:
→ VSV with silencer;
→ Tikhar with airtight valve;
→ Saiga-12 with extended magazine;
________________________________________________________________________________________________
I'll upload the save-game from this mission in later days as I'll show how to get them (again) in the level "Pavel" because the player gets all weapons removed which gets placed on a hidden area of the map if game difficulty is set to normal. In ranger mode those weapons stay on a board at the end of this level where you have to press the lever with Pavel in order to open the blast door.










