Uploaded December 2011 | Updated September 2026, 1 week ago
Prologue level, conserving ammo isn't really an issue here so you can just fire away... I just like using the knife though.
This is played on Ranger Hardcore difficulty. PLAYLIST: youtube.com/playlist?list=PLEC59D2EC40935453
I edited the user.cfg with notepad in order to increase the FOV.
To do this you must edit the SICK_FOV value in the THREE user.cfg files located here:
C:\Users\[your username]\AppData\Local\4A Games\Metro 2033
C:\Program Files (x86)\Steam\steamapps\common\metro 2033
C:\Program Files (x86)\Steam\userdata\[random set of numbers]\43110\remote
Important: You need to keep the fullstop. I set it to "SICK_FOV 65." Remember that Metro uses vertical FOV measurement rather than the common horizontal measure. A vertical FOV of 65 is a horizontal FOV of 90 on a 16:10 1920x1200 resolution. Setting it any higher might make some errors appear like seeing the 'end' of your arms during reload animations or cutscene animations. You can try to see what you like best.
I just think the default FOV is ridiculous... and unfortunately, this is becoming way to common an issue for console ports nowadays.
Prologue level, conserving ammo isn't really an issue here so you can just fire away... I just like using the knife though.
This is played on Ranger Hardcore difficulty. PLAYLIST: youtube.com/playlist?list=PLEC59D2EC40935453
I edited the user.cfg with notepad in order to increase the FOV.
To do this you must edit the SICK_FOV value in the THREE user.cfg files located here:
C:\Users\[your username]\AppData\Local\4A Games\Metro 2033
C:\Program Files (x86)\Steam\steamapps\common\metro 2033
C:\Program Files (x86)\Steam\userdata\[random set of numbers]\43110\remote
Important: You need to keep the fullstop. I set it to "SICK_FOV 65." Remember that Metro uses vertical FOV measurement rather than the common horizontal measure. A vertical FOV of 65 is a horizontal FOV of 90 on a 16:10 1920x1200 resolution. Setting it any higher might make some errors appear like seeing the 'end' of your arms during reload animations or cutscene animations. You can try to see what you like best.
I just think the default FOV is ridiculous... and unfortunately, this is becoming way to common an issue for console ports nowadays.


![Metro 2033 - Ranger Hardcore Walkthrough Part 6 - Anomaly + Cursed + Armory
Fighting the wave of Nosalises is very easy with Khan at your side. You shouldnt need to use any ammo at all. Khan probably has the highest accuracy of any of the NPCs.
The level Cursed is pretty easy if you just run to complete the objectives, the longer you take, the more Nosalises you must fight... they seem to spawn near endlessly if you dont.
Armory is probably unique in that its the only station where you can get a game over if you mess up the escape scene. I choose to buy the stealth gear in order to make the next level easier. Also, I buy a scoped VSV as a future investment for the Outpost level where some sniping is required... and simply because its probably my favourite weapon. If not buying a weapon now, consider picking up a scoped weapon in the upcoming levels if you find one.
This is played on Ranger Hardcore difficulty. PLAYLIST: http://www.youtube.com/playlist?list=PLEC59D2EC40935453
I edited the user.cfg with notepad in order to increase the FOV.
To do this you must edit the SICK_FOV value in the THREE user.cfg files located here:
C:Users[your username]AppDataLocal4A GamesMetro 2033
C:Program Files (x86)Steamsteamappscommonmetro 2033
C:Program Files (x86)Steamuserdata[random set of numbers]43110remote
Important: You need to keep the fullstop. I set it to SICK_FOV 65. Remember that Metro uses vertical FOV measurement rather than the common horizontal measure. A vertical FOV of 65 is a horizontal FOV of 90 on a 16:10 1920x1200 resolution. Setting it any higher might make some errors appear like seeing the end of your arms during reload animations or cutscene animations. You can try to see what you like best.
I just think the default FOV is ridiculous... and unfortunately, this is becoming way to common an issue for console ports nowadays. Metro 2033 - Ranger Hardcore Walkthrough Part 6 - Anomaly + Cursed + Armory](https://i.ytimg.com/vi/KJMSbonexv4/mqdefault.jpg)
![Metro 2033 - Ranger Hardcore Walkthrough Part 2 - Exhibition + Chase
Nothing that difficult in these levels. Nosalises go down to just a few bullets fired from a Bastard Gun. Revolvers drop them in one shot. Ammo should be conserved wherever possible if you plan on buying the special armour later at Armory (instead of being forced to buy ammo). Use the knife if youre able to.
This is played on Ranger Hardcore difficulty. PLAYLIST: http://www.youtube.com/playlist?list=PLEC59D2EC40935453
I edited the user.cfg with notepad in order to increase the FOV.
To do this you must edit the SICK_FOV value in the THREE user.cfg files located here:
C:Users[your username]AppDataLocal4A GamesMetro 2033
C:Program Files (x86)Steamsteamappscommonmetro 2033
C:Program Files (x86)Steamuserdata[random set of numbers]43110remote
Important: You need to keep the fullstop. I set it to SICK_FOV 65. Remember that Metro uses vertical FOV measurement rather than the common horizontal measure. A vertical FOV of 65 is a horizontal FOV of 90 on a 16:10 1920x1200 resolution. Setting it any higher might make some errors appear like seeing the end of your arms during reload animations or cutscene animations. You can try to see what you like best.
I just think the default FOV is ridiculous... and unfortunately, this is becoming way to common an issue for console ports nowadays. Metro 2033 - Ranger Hardcore Walkthrough Part 2 - Exhibition + Chase](https://i.ytimg.com/vi/K_A8yS6mDPg/mqdefault.jpg)






