Uploaded September 2025 | Updated September 2026, 6 hours ago
WHY? You ask? Because It sure got asked on my Ground Zeroes run. So let me cover that here real quickly. I guess I've been living under a rock but I only recently found out the RPCS3 emulator. Now while I do have the PC port of The Phantom Pain as well as Ground Zeroes. However I'm testing with this Emulator and it's like having a new toy. Mesh that with being on a Metal Gear kick since Delta and I've chosen the inferior PS3 versions just to see how they'd play. Don't worry, if it hurts your eyes I have content from the PC version of this game you can look up if that suits you better. I just don't want to answer this question over and over again. So I'm leaving this here.
Game version 1.00
CPU TAB
# Enable SPU loop detection
GPU TAB
# Render - Vulkan
# FPS 60
# Anti Aliasing - Disabled
# ZCULL Accuracy - Precise
# Shader Quality - Low
# Enable Write Color Buffers
# Enable Strict Rendering Mode
# Enable VSync
# Enable Multithreaded RSX
# Enable Asynchronous Texture Streaming
# Output Scaling - FidelityFX Super Resolution 1 at 87%
*I messed with the settings throughout this playthrough but Issues with the sky, helicopter blades, rain and other missing graphics could not be solved.
*Some missions were removed or shortened to fit the 12 hour window but the key story and cutscenes remain.
NOW with all that said, today (9/25/2025) is 10 Years to the day since I uploaded my first ever youtube video which in fact was a Metal Gear Solid V video. So I thought this would be a fitting upload for today. I will likely be uploading some more Metal Gear Solid V video's in the form of the PC version but I plan on covering many of the Metal Gear titles as I go. This was originally broke down into parts going about about 30-45 minutes a piece, but with all the Comments questioning "Why?" (Including the ones I didn't approve and respond to) on my Ground Zeroes upload, I just condensed this playthrough down into one video for anyone that might be curious on how this version runs on the RPCS3 from start to finish.
WHY? You ask? Because It sure got asked on my Ground Zeroes run. So let me cover that here real quickly. I guess I've been living under a rock but I only recently found out the RPCS3 emulator. Now while I do have the PC port of The Phantom Pain as well as Ground Zeroes. However I'm testing with this Emulator and it's like having a new toy. Mesh that with being on a Metal Gear kick since Delta and I've chosen the inferior PS3 versions just to see how they'd play. Don't worry, if it hurts your eyes I have content from the PC version of this game you can look up if that suits you better. I just don't want to answer this question over and over again. So I'm leaving this here.
Game version 1.00
CPU TAB
# Enable SPU loop detection
GPU TAB
# Render - Vulkan
# FPS 60
# Anti Aliasing - Disabled
# ZCULL Accuracy - Precise
# Shader Quality - Low
# Enable Write Color Buffers
# Enable Strict Rendering Mode
# Enable VSync
# Enable Multithreaded RSX
# Enable Asynchronous Texture Streaming
# Output Scaling - FidelityFX Super Resolution 1 at 87%
*I messed with the settings throughout this playthrough but Issues with the sky, helicopter blades, rain and other missing graphics could not be solved.
*Some missions were removed or shortened to fit the 12 hour window but the key story and cutscenes remain.
NOW with all that said, today (9/25/2025) is 10 Years to the day since I uploaded my first ever youtube video which in fact was a Metal Gear Solid V video. So I thought this would be a fitting upload for today. I will likely be uploading some more Metal Gear Solid V video's in the form of the PC version but I plan on covering many of the Metal Gear titles as I go. This was originally broke down into parts going about about 30-45 minutes a piece, but with all the Comments questioning "Why?" (Including the ones I didn't approve and respond to) on my Ground Zeroes upload, I just condensed this playthrough down into one video for anyone that might be curious on how this version runs on the RPCS3 from start to finish.
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Snake to Big Boss: https://www.nexusmods.com/metalgearsolidvtpp/mods/655
The Man Who Sold The World (Big Boss Mod):
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Pulled out the old PS3 Slim and wiped the dust off—pretty sure a few sneaking spiders were trying to infiltrate it. This is a run of Metal Gear Solid 4 in all its glorious 720p / 30fps (captured in 4K) beauty! Nothing brings back the nostalgia like those classic PS3 vibes and frame drops that made every gunfight leave me a little nauseated. I’ll also be uploading a 4K / 60fps run through the RPCS3 emulator soon—but before that, I had to relive the authentic MGS4 experience: frame drops, install screens, and all. Metal Gear Solid 4 (PS3) Act 3: Third Sun [NO ALERTS, NO KILLS, NO CONTINUES, NO RECOVERY]](https://i.ytimg.com/vi/mSzBH8Uv9o8/mqdefault.jpg)


