Metal Gear Rising Revengeance Walkthrough - Part 2 - Hard - Commentary - Chapter 2 File R-01 Part 1 @xepherlightgaming9042
Metal Gear Rising Revengeance Walkthrough - Part 2 - Hard - Commentary - Chapter 2 File R-01 Part 1  @xepherlightgaming9042
Uploaded February 2013 | Updated September 2026, 27 minutes ago
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More info of the game

Players assume control of cyborg ninja Raiden, the katana-wielding ally of series mainstay, Solid Snake. He is initially playable in his "White" form, which was based on his appearance in Guns of the Patriots, where he is depicted as wearing white armor. At some point in the game he switches to the more powerful "Black" cyborg armor variant which draws extra energy from "Zan-Datsu"(斬奪) kills. Unlike previous titles in the Metal Gear series, where players try not to be noticed by enemy, Rising is action oriented, focusing on swordfighting and a sophisticated cutting system to fight and defeat enemies. Although Raiden's main weapon will be his high-frequency blade, he will also have "sub-weapons." Raiden can wield blades such as a dagger as well as a rocket launcher.
The game's cutting system allows players to engage in melee combat, as well as to precisely slash enemies and objects at will along a geometrical plane using a "free slicing" mode. Virtually any object in the game can be cut, including vehicles and enemies, though elements of the environment were intentionally limited to structures such as pillars and walls to better facilitate gameplay. The free slicing mode, named Blade Mode, produces a special targeting reticule in the form of a transparent blue plane which can be rotated and moved, tracing orange lines across the surfaces of objects to indicate exactly where they will be cut; it can also be used to enter a bullet time state, giving players the opportunity to precisely slash targets during moments of action, such as slicing through a falling target from multiple angles before it hits the ground. These features can be employed strategically, for example disabling opponents, finding weak points and gaps in armor, severing support columns to collapse ceilings or walls onto enemies, deflecting enemy fire, or cutting through objects to remove enemy cover.18 However, entering into Blade Mode reduces Raiden's energy to the point that if dropped to a certain level, it cannot be used.

Raiden will have the ability to parry attacks even when his back is turned, allowing him to counterattack enemies and perform multiple combos.The player also has access to a stealth mode called "Ninja Dash" which drastically increases Raiden's speed and allows him to climb certain areas. This allows him to strategically ambush an enemy rather than fighting head to head. Another key gameplay feature is called zan-datsu (斬奪?, lit. "cut and take"), and involves "cutting" through enemies and "taking" parts, energy, ammunition, items, and information from the bodies of dismembered cyborgs and robots.This maneuver can be employed when attacking an enemy during Blade Mode and helps Raiden gain energy. When completing a mission, the player will be rewarded with a specific amount of points depending on his or her performance and will receive a grade, with the highest being "S". These points allow them to buy upgrades for Raiden's equipment. Some weapons can only be obtained by defeating boss characters.
The player can carry out reconnaissance using a visor. Through this, the player can verify the areas and proceed to the objective avoiding contact with enemies. Hiding in a cardboard box makes sneaking easier for Raiden. Being spotted by an enemy triggers the "Alert Mode", in which Raiden is assaulted by multiple enemies for a determined time.The player also gains assistance from Bladewolf, a dog-like machine that gathers map information for Raiden.
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Metal Gear Rising Revengeance Walkthrough - Part 2 - Hard - Commentary - Chapter 2 File R-01 Part 1

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