Uploaded August 2026 | Updated September 2026, 1 hour ago
Learn how to transfer a MetaHuman facial rig and expressions onto a custom OBJ character using Maya, then prepare the finished character for Unreal Engine.
In this tutorial, I’ll walk you through the essential workflow—from importing the template rig and transferring the facial setup to editing deformation shapes, cleaning the final Maya scene, and exporting the character to Unreal Engine. You’ll also see how to connect the character’s morph targets to the Face Board CTRL expression curves for facial animation.
In this video:
• Transfer a MetaHuman facial setup to a custom OBJ head
• Fit and adjust the facial controls
• Edit and polish incorrect deformation shapes
• Prepare and clean the Maya scene
• Export the head rig to Unreal Engine
• Connect morph targets to facial expression controls
This workflow is designed for 3D artists who want to transform a standard MetaHuman into a unique custom character while keeping the powerful MetaHuman facial animation system.
Subscribe for more MetaHuman, Maya, Unreal Engine, facial rigging, and character creation tutorials.
#MetaHuman #UnrealEngine #Maya #FacialRigging #3DCharacter #CharacterRigging #UnrealEngineTutorial #MetaHumanCreator #3DArtist
Learn how to transfer a MetaHuman facial rig and expressions onto a custom OBJ character using Maya, then prepare the finished character for Unreal Engine.
In this tutorial, I’ll walk you through the essential workflow—from importing the template rig and transferring the facial setup to editing deformation shapes, cleaning the final Maya scene, and exporting the character to Unreal Engine. You’ll also see how to connect the character’s morph targets to the Face Board CTRL expression curves for facial animation.
In this video:
• Transfer a MetaHuman facial setup to a custom OBJ head
• Fit and adjust the facial controls
• Edit and polish incorrect deformation shapes
• Prepare and clean the Maya scene
• Export the head rig to Unreal Engine
• Connect morph targets to facial expression controls
This workflow is designed for 3D artists who want to transform a standard MetaHuman into a unique custom character while keeping the powerful MetaHuman facial animation system.
Subscribe for more MetaHuman, Maya, Unreal Engine, facial rigging, and character creation tutorials.
#MetaHuman #UnrealEngine #Maya #FacialRigging #3DCharacter #CharacterRigging #UnrealEngineTutorial #MetaHumanCreator #3DArtist






