Uploaded November 2022 | Updated September 2026, 56 minutes ago
#UE5 #meshmorpher #metahumans
Animated Blending of Morph Targets created by Mesh Morpher. Testing all kind of facial expressions.
In this video I'm using 12 Meta Human Face Meshes converted to Morph Targets using Mesh Morpher. All of the Meta Humans are using same body type so the heads are positioned at the same spot.
At runtime I randomize an influence for each of them while making sure the total sum of the influence is 1.
If a Morph Target by any chance gets an influence of 1, then all other Morph Targets are 0.
To nicely blend between values I'm using FInterp.
All is done using MHC, Mesh Morpher and Blueprints.
Animated using Live Link Face App.
Get Mesh Morpher:
meshmorpher.com
If you have any question let us know!
Like and subscribe to see all our upcoming tutorials.
puglifestudio.com
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#UE5 #meshmorpher #metahumans
Animated Blending of Morph Targets created by Mesh Morpher. Testing all kind of facial expressions.
In this video I'm using 12 Meta Human Face Meshes converted to Morph Targets using Mesh Morpher. All of the Meta Humans are using same body type so the heads are positioned at the same spot.
At runtime I randomize an influence for each of them while making sure the total sum of the influence is 1.
If a Morph Target by any chance gets an influence of 1, then all other Morph Targets are 0.
To nicely blend between values I'm using FInterp.
All is done using MHC, Mesh Morpher and Blueprints.
Animated using Live Link Face App.
Get Mesh Morpher:
meshmorpher.com
If you have any question let us know!
Like and subscribe to see all our upcoming tutorials.
puglifestudio.com
linkedin.com/company/pug-life-studio
twitter.com/puglifestudio










