Mercenaries Reunion Randomizer Mod | Resident Evil 5 PC @SebMercenary
Mercenaries Reunion Randomizer Mod | Resident Evil 5 PC  @SebMercenary
Uploaded November 2020 | Updated September 2026, 3 weeks ago
A brand new mod is here!

Download link (v1.0): mediafire.com/file/uerqo6sjulyreeh/Reunion+Randomizer.rar/file

Some days ago I uploaded a short video showing random boss spawns. After spending some time learning more about scripts I could create this mod. So what is it about?

Basically, now every boss that spawns in all 8 stages is random. There's only 8 mercenaries bosses in the game, and those are:
- Executioner
- Reaper
- Giant Majini
- Gatling Gun Majini (Yellow & Red)
- Chainsaw Majini (Red & Blue)
- Prison Executioner

Before anybody asks, no, they don't spawn at 2 kills or 4 kills, etc. I'm just showing some of the variations without having to kill 50 enemies. They all spawn at specific kills in each stage just like the original game. I'm also using a trainer to freeze the combo, timer, have infinite ammo and move faster.

Some people asked me before, where is Wesker? Sadly, Wesker is not a boss in mercenaries, so it'd ruin reunion runs, which are focused on combo and boss killing. That goes for other enemies too, they count as normal enemies in mercenaries, since they weren't meant to appear outside story mode.

So for example, on Public Assembly, the first boss can be any of the 8 options listed above, same goes for second and third boss. That means, there are 512 variations just in that stage. It's even higher for stages with more bosses. Ship Deck has more than 1 million of variations since it has 7 bosses.

This also can vary scores of the stages, since some bosses give more points than others.

*3 Bosses added to Experimental Facility*
It's a bit boring not having any boss in that stage so I added 3, that spawn at 50, 80 and 120 kills.

Each boss drops a first aid spray. Giant Majini and Red Chainsaw Majini drop herbs though.

I'm pretty excited about this mod because every run can be different, and it won't be always the same bosses in every run. Even if you use the same strategies, all runs can be different, from the boss you hold to the amount of points and how the ending develops.

I did a lot of tests so this should work properly. Bosses in Ship Deck spawn at different locations (some spawn very fast). I had to do that because I had a lot of trouble with some of them getting stuck, or warping outside the stage, etc. Also on village, if 3rd boss is gatling gun majini, he'll spawn "inside" the village (not outside like other bosses, he seems to get stuck, not sure why).

Even though it's "random", sometimes the game seems to pick similar options if you restart a lot, I'm not sure why this happens, but it's 100% that any of the 8 bosses can spawn and not just a part of them.

I'll upload runs soon!
Mercenaries Reunion Randomizer Mod | Resident Evil 5 PCThe Mercenaries Ship Deck Boss Mania Barry 150 Kills | Resident Evil 5 PCInner Halls Solo HUNK 870k | Resident Evil 5 Mercenaries Reunion PCCrash Team Racing Nitro Fueled PS4 - Adventure 101% Hard Mode Part 4The Mercenaries Patrol Boat Solo 1009k Excella | Resident Evil 5 PCYugioh Forbidden Memories 2 Ghost - Last drops (Library 722/722)CTR Nitro Fueled Online Races #1The Mercenaries Prison Duo 1043k | Resident Evil 5 PCTricell Rooftop Duo 883k Jill Battlesuit & HUNK | Resident Evil 5 Mercenaries PCYugioh Forbidden Memories 2 v1.3.5 | Ultimate Ancient Gear Golem (Zorc)Randomizer Blitz Public Assembly Solo 711k RE5 Mercenaries PCRandomizer Blitz EF Duo Claire & Chris 743k | Resident Evil 5 Mercenaries PC
Seb Mercenary |

Mercenaries Reunion Randomizer Mod | Resident Evil 5 PC

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER