Menu Button Interaction with Motion Controllers / Blueprints - Unreal Engine (UE4) VR @Learn-archViz
Menu Button Interaction with Motion Controllers / Blueprints - Unreal Engine (UE4) VR  @Learn-archViz
Uploaded February 2018 | Updated September 2026, 5 hours ago
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If some of this is going over your head, you might want to check out some of the basic tutorials that proceed this lecture. You can find the full class here:
udemy.com/3ds-max-unreal-engine-4-easy-real-time-for-arch-viz/?couponCode=NEWYEAR

It is a full, professional course focusing on the creation of interactive VR projects specifically for arch viz in Unreal Engine 4

THIS LECTURE:
This is a bonus lecture based on feedback / questions from students wanting to know how to create menus in VR, and how to do basic navigation menus using blueprint. This is one simple solution to that problem that does not make use of things like HUDs or widgets, which can be problematic with virtual reality VR sometimes. It just consists of a button sitting in your space somewhere scripted for interaction. As you get close to the button and point at it, it give you feedback. If you are pointing at it and you pull the trigger, it does something. You can use this from jump from space to space in arch viz, or load a new level if you are doing game development.

I walk through the whole process of creating this, from setting up your actors, to creating the blueprints. Let me know what you think in the comments.
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Menu Button Interaction with Motion Controllers / Blueprints - Unreal Engine (UE4) VR

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