Memes vs Machines: Re-Peeled! Shenanigans #5 - Rottenburg Roguelikemod @VolvaJTV
Memes vs Machines: Re-Peeled! Shenanigans #5 - Rottenburg Roguelikemod  @VolvaJTV
Uploaded May 2026 | Updated September 2026, 2 weeks ago
This is by far the most interesting concept out of every mission in this event.
Unfortunately its a very early work in progress from what I can tell.

It doesnt have its own dedicated mission and just repurposed an official Valve mission from Two Cities: Bavarian Botbash.
I generally see that mission as a playground type of mission with plenty of credits to experiment with so it does fit the general idea behind this upgrade system.

The randomized upgrade system itself is unfortunately not very balanced in terms of how many points you are allowed to spend compared to the difficulty of the mission itself.
By Wave 2 there can already be a crazy discrepancy of what you would actually be able to afford if it was played normally, making it an extremely easy mission to complete.

Easy doesnt exactly translate into an enjoyable experience for me and just makes everything more boring than it should be in the long run.

The randomized upgrades also arent specifically class nor loadout focused, resulting in upgrades appearing that dont exactly benefit you if you dont have the weapon for it equipped.
The upgrades are also only positive bonuses and dont provide a negative offset to some of the straight up overpowered nature of them.

I dont feel like the rarity tier structure reflects the overall usefulness of the available upgrades very well.
Giving certain upgrades with very minor impact or usefulness a rarity designation only makes new players invest into upgrades that dont benefit their overall performance in any significant way.

Not that it particularly matters in this mission as basically everyone becomes overpowered very early on but it might make them take this experience and try to apply it to vanilla MvM, leaving them off worse.

The entire upgrade system needs a lot of polish to truly provide a fun and somewhat balanced experience.
As it stands right now its just a matter of which of the players can become the most broken and overpowered the fastest.

Its all a numbers game but my 200% damage bonus doesnt mean jack shit if some other guy just blasts everything out of existence and I only get to sit on my ass.
Game: Team Fortress 2
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Memes vs Machines: Re-Peeled! Shenanigans #5 - Rottenburg Roguelikemod

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