Melee Myth #146: Tap Jumps Can be Universally Buffered @banddgames
Melee Myth #146: Tap Jumps Can be Universally Buffered  @banddgames
Uploaded March 2022 | Updated September 2026, 5 days ago
These are the poll results from the day prior. Make sure you check the community posts so that you can contribute!
***For tomorrow's Melee Myth: is there any difference, besides the means by which they're inputted, between a tap jump and an X/Y jump?***
1.7K votes
Yes - 45%
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No - 50%
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What's a tap jump? - 5%
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I should have explicitly stated this in the video, but this is a 3-frame universal buffer, meaning you can start holding up 3 frames before being actionable, and you will successful buffer the jump. If you start holding up 4 or more frames before being actionable, then you won’t buffer a jump.

The important word here is "universally" buffered. Some of you may already know that EVERY kind of jump (tap, X, and Y) can be buffered for 20 frames after hitstun. This video is going over the fact that only tap jumps can be buffered universally, while X/Y jumps can't. Feel free to check out Kadano's video on buffering jumps: youtube.com/watch?v=03qCJ_Ikbho

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Melee Myth #146: Tap Jumps Can be Universally Buffered

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