Uploaded March 2022 | Updated September 2026, 5 days ago
These are the poll results from the day prior. Make sure you check the community posts so that you can contribute!
***For tomorrow's Melee Myth: is there any difference, besides the means by which they're inputted, between a tap jump and an X/Y jump?***
1.7K votes
Yes - 45%
‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖
No - 50%
‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖
What's a tap jump? - 5%
‖‖‖‖
I should have explicitly stated this in the video, but this is a 3-frame universal buffer, meaning you can start holding up 3 frames before being actionable, and you will successful buffer the jump. If you start holding up 4 or more frames before being actionable, then you won’t buffer a jump.
The important word here is "universally" buffered. Some of you may already know that EVERY kind of jump (tap, X, and Y) can be buffered for 20 frames after hitstun. This video is going over the fact that only tap jumps can be buffered universally, while X/Y jumps can't. Feel free to check out Kadano's video on buffering jumps: youtube.com/watch?v=03qCJ_Ikbho
Do you have any myth suggestions? Leave them in this Google Form: https://forms.gle/ePxsWjCPGgwPnnLaA
Song is All Star Rest Area: youtube.com/watch?v=tgTSS9iAX_g&t
Do you want to help support what we do? Consider becoming a patron on Patreon - patreon.com/banddgames
Follow us on Twitter - twitter.com/danielddizzle
Join our Discord to give feedback, suggest ideas for TASs, interact with us, and play melee with us - discord.gg/X9xtGGs
Follow us on twitch.tv if you want to see the behind the scenes of making a TAS - twitch.tv/banddgames
#melee #myth #buffer
These are the poll results from the day prior. Make sure you check the community posts so that you can contribute!
***For tomorrow's Melee Myth: is there any difference, besides the means by which they're inputted, between a tap jump and an X/Y jump?***
1.7K votes
Yes - 45%
‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖
No - 50%
‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖‖
What's a tap jump? - 5%
‖‖‖‖
I should have explicitly stated this in the video, but this is a 3-frame universal buffer, meaning you can start holding up 3 frames before being actionable, and you will successful buffer the jump. If you start holding up 4 or more frames before being actionable, then you won’t buffer a jump.
The important word here is "universally" buffered. Some of you may already know that EVERY kind of jump (tap, X, and Y) can be buffered for 20 frames after hitstun. This video is going over the fact that only tap jumps can be buffered universally, while X/Y jumps can't. Feel free to check out Kadano's video on buffering jumps: youtube.com/watch?v=03qCJ_Ikbho
Do you have any myth suggestions? Leave them in this Google Form: https://forms.gle/ePxsWjCPGgwPnnLaA
Song is All Star Rest Area: youtube.com/watch?v=tgTSS9iAX_g&t
Do you want to help support what we do? Consider becoming a patron on Patreon - patreon.com/banddgames
Follow us on Twitter - twitter.com/danielddizzle
Join our Discord to give feedback, suggest ideas for TASs, interact with us, and play melee with us - discord.gg/X9xtGGs
Follow us on twitch.tv if you want to see the behind the scenes of making a TAS - twitch.tv/banddgames
#melee #myth #buffer

![Goku vs. Vegeta [Turbo TAS]
There was supposed to be one more stock; I got it completely TASed, then realized it wasnt recording my inputs... Ive had a long week, so I apologize for not completely finishing this one, but Im still happy with how it turned out! Turbo mod is fun :)
Huge thanks to Primal for these amazing skins! Download them for yourself by becoming a Primal patron: https://twitter.com/Vancity_Primal/status/1510430732388237312
The mod showcased in this video is called The Impossible Cancel. It was created by Punkline and more info on this amazing mod can be found on this SmashBoards post: https://smashboards.com/threads/the-impossible-cancel.425268/
This mod allows you to cancel almost any action state by inputting a light L/R press, essentially giving you a Turbo Mode in Melee.
Do you have any myth suggestions? Leave them in this Google Form: https://forms.gle/ePxsWjCPGgwPnnLaA
Do you want to help support what we do? Consider becoming a patron on Patreon - https://www.patreon.com/banddgames
Follow us on Twitter - https://twitter.com/danielddizzle
Join our Discord to give feedback, suggest ideas for TASs, interact with us, and play melee with us - https://discord.gg/X9xtGGs
Follow us on twitch.tv if you want to see the behind the scenes of making a TAS - https://www.twitch.tv/banddgames
#melee #turbo #tas Goku vs. Vegeta [Turbo TAS]](https://i.ytimg.com/vi/fGWXULujzLE/mqdefault.jpg)








