Uploaded April 2009 | Updated September 2026, 3 days ago
Megaman Zero 4, Hanging Gardens stage speed run on hard mode. Cleartime 2'31 and 100 points. Segmented run. Can a stage get anymore annoying then wind going against you most of the stage and fill it with Triaformers (what makes it worse is the wind doesn't affect you when close to a wall, throwing your timing off). I'd suggest the Spike Type W or Double Jump foot chips for this stage, and beat it as one of the later ones (if you want to get through while getting the ex skill or hard mode).
Speed Run of Megaman Zero 4.
Restrictions:
- Hard Mode
- 100 pt all stages
- no damage
- no cyber elves
Megaman Zero 4, Hanging Gardens stage speed run on hard mode. Cleartime 2'31 and 100 points. Segmented run. Can a stage get anymore annoying then wind going against you most of the stage and fill it with Triaformers (what makes it worse is the wind doesn't affect you when close to a wall, throwing your timing off). I'd suggest the Spike Type W or Double Jump foot chips for this stage, and beat it as one of the later ones (if you want to get through while getting the ex skill or hard mode).
Speed Run of Megaman Zero 4.
Restrictions:
- Hard Mode
- 100 pt all stages
- no damage
- no cyber elves










