Uploaded May 2021 | Updated September 2026, 2 weeks ago
#MegaMan #BN2
Alright, so I've completed the CastleComp. This is a way more exigent dungeon compared to the last ones, to the point where I had to use subchips to heal HP, just to not die. The main gimmick involving the different types of ghosts can be quite challenging to manage, as the last few areas have a ton of them, making progress through the dungeon way harder.
As a sidenote, I've missed only 1 blue mystery data, containing a BugFrag.
However, I've pre-recorded a few more episodes, and because the game locks up Netopia between this dungeon and the next few, I can't go back to it until the next 4-5 episodes. No worries, I've taken notes so I don't forget about it (I mean, this is a 100% guide after all). Besides that, we upgraded WoodGuts Style to its V2 form, which allows the charged shot to do more damage. You upgrade styles by simply winning battles, so we will eventually get it to a V3 form. Because you can have up to 2 styles, I'll surely keep using WoodGuts unless I'm fighting a fire type boss.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/PTXCrow
#MegaMan #BN2
Alright, so I've completed the CastleComp. This is a way more exigent dungeon compared to the last ones, to the point where I had to use subchips to heal HP, just to not die. The main gimmick involving the different types of ghosts can be quite challenging to manage, as the last few areas have a ton of them, making progress through the dungeon way harder.
As a sidenote, I've missed only 1 blue mystery data, containing a BugFrag.
However, I've pre-recorded a few more episodes, and because the game locks up Netopia between this dungeon and the next few, I can't go back to it until the next 4-5 episodes. No worries, I've taken notes so I don't forget about it (I mean, this is a 100% guide after all). Besides that, we upgraded WoodGuts Style to its V2 form, which allows the charged shot to do more damage. You upgrade styles by simply winning battles, so we will eventually get it to a V3 form. Because you can have up to 2 styles, I'll surely keep using WoodGuts unless I'm fighting a fire type boss.
Anyway, make sure to lend me your support with likes, subscribe if you liked what you've seen and comment down there if you have anything to tell me. Without anything else to say, have a nice day!
Follow me on Twitter: twitter.com/PTXCrow

![MegaMan Battle Network 100% Guide/Walkthrough|Episode 5: Absolute Drought|BurnCrowSP
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
During all this series, make sure to check the description for further information about what´s happening on screen. I´ll make a quick log at the end of it about the Battle Chips I obtained during the episode, the location of HP Memories and Power Ups.
My objective with this walkthrough is to make the best non-commented video guide of MMBN, so I decided to create an overlay that shows MegaMan´s Status and the place I´m at.
That last thing may sound a bit unnecesary, but all of this game´s Internet areas look the exact same and are not named in-game. Getting to some places can be pretty hard.
That´s why on every moment you´ll have the position I´m at under the game screen.
So, I hope you support this project and let´s see how everything goes.
Well then, time for the Waterworks chapter. Before heading there, I stopped at Internet Area 1 to buy a few HP Memories. Then, we can see that from now on, Higby´s Shop is open. I got quite lucky and I got 2 RingZap2 chips, they´ll be quite useful against our next boss. Right after that, I spent most of this episode at the Waterworks Net, it´s a quite long story chapter. The puzzles are not too tough for now but they´ll get real later. For this video, I covered all the Waterworks chapter until the ColdBear Boss Battle, and that happens around the middle of the zone. We did got a few new chips too and most of them were added to my folder right away, because my current one will start getting outdated very soon.
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-HP Memories #8 and #9, bought from the Net Merchant at Internet Area 1.
-Hammer A, bought from the Net Merchant at Internet Area 1.
-GutsMan v3 defeated, although I recieved Zenny from him...
-Cannon E, bought at Higsby´s Shop.
-NumbrMan N, obtained after defeating NumberMan v2.
-RingZap2 E and C, recieved from the Red Chip Trader of Higsby´s Shop.
-SciLabID, necessary for progressing in the story, obtained from Dad´s smock.
-Recov200 L, dropped from a Blue Mystery Data at Control Room Monitor Comp (Waterworks).
-SoniWave J, dropped from a Blue Mystery Data at Waterworks Net 1.
-AquaTowr H and R, obtained after battles with VolGears v2 at Waterworks Net.
-TriArrow C and E, obtained after battles with Pirahnas at Waterworks Net.
-HP Memory #10, dropped from a Blue Mystery Data at Waterworks Net 2.
-Cloud R, dropped after a battle with a Cloudy at Waterworks Net.
-WideSwrd C, dropped from a Blue Mystery Data at Waterworks Net 3.
-IcePunch B, dropped from a Blue Mystery Data at Waterworks Net 3.
-M-Cannon L, dropped from a Blue Mystery Data at Waterworks Net 4.
-CHIP LIBRARY: 38/175
-HP Memories collected: 10/45
-Power Up Programs collected: 3/12]
[FOLDER AT THE END OF THIS VIDEO:
-Cannon A
-Cannon B
-Cannon C
-Cannon D
-Cannon E
-Bubbler A
-Sword S x2
-WideSword S
-FireSwrd B
-AquaTowr R x2
-IcePunch B
-Dash B
-TriArrow C x2
-TriArrow E x2
-Ratton1 B
-RingZap2 C
-RingZap2 E
-Hammer A
-Recov50 G
-Recov200 L
-Steal S
-Repair A
-Cloud R
-Roll R
-GutsMan G
-FireMan F]
Anyway, I hope you enjoy it and leave your support via likes, subs, comments and sharing my content to help my channel grow.
Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/BurnCrowSP MegaMan Battle Network 100% Guide/Walkthrough|Episode 5: Absolute Drought|BurnCrowSP](https://i.ytimg.com/vi/N25cTap7_ws/mqdefault.jpg)








![MegaMan Battle Network 100% Guide/Walkthrough|Episode 6: Against Iceman!|BurnCrowSP
#MegaMan #BattleNetwork #JackIn
Welcome everyone to my 100% Guide of MegaMan Battle Network.
Across this series of videos, I´ll fully complete this game while leveling up MegaMan to MAX, adquiring all the Battle Chips, defeating all the bosses, etc.
During all this series, make sure to check the description for further information about what´s happening on screen. I´ll make a quick log at the end of it about the Battle Chips I obtained during the episode, the location of HP Memories and Power Ups.
My objective with this walkthrough is to make the best non-commented video guide of MMBN, so I decided to create an overlay that shows MegaMan´s Status and the place I´m at.
That last thing may sound a bit unnecesary, but all of this game´s Internet areas look the exact same and are not named in-game. Getting to some places can be pretty hard.
That´s why on every moment you´ll have the position I´m at under the game screen.
So, I hope you support this project and let´s see how everything goes.
In this episode, I´ll be completing the second half of the Waterworks Chapter. The ice puzzle in Waterworks Net 5 is probably the hardest part of the entire area, if you don´t know exactly were to move, you can end up stuck there for quite some time. Random encounters don´t help either. Right after that, I went into the internet after giving the message to Roll. I had to do some off-screen farming to buy the Wood Armor, so I obtained some chips that will be noted down here in the description, sorry about that.
COMPLETION LOG
[During this episode, I obtained the next items and chips:
-Recov80 G, recieved from the old man in ACDC Town who lost his dentures.
-Recov80 C, dropped from a Blue Mystery Data in Waterworks Net 2.
-TriArrow A, dropped from a Blue Mystery Data in Waterworks Net 3.
-Power Up Program #4, dropped from a Blue Mystery Data in Waterworks Net 5.
-1000 Zennys, dropped from a Blue Mystery Data in Waterworks Net 6.
-HiCannon F and G, dropped after battles with Cannodumb v2 in Waterworks Net 6 and Internet Area 3.
-HP Memory #11, obtained in the Staff´s Locker at Pump Control Room.
-IceMan I, obtained after a battle with IceMan v2 at Pump Control Room.
-HP Memory #12, bought to the Net Merchant at Internet Area 1.
-HP Memories #13 and #14, bought to the Net Merchant at Internet Area 3.
-GutsPunch B, obtained off-camera by defeating GutsMan v3 with a Rank 8.
-Mine1 G, obtained off-camera after a battle with a Miney at Internet Area 2.
-Wood Armor, bought to the Net Merchant at Internet Area 3.
-CHIP LIBRARY: 44/175
-HP Memories collected: 14/45
-Power Up Programs collected: 4/12]
[FOLDER AT THE END OF THIS VIDEO:
-HiCannon F
-HiCannon G
-HiCannon I
-HiCannon J
-M-Cannon L
-Bubbler A
-Sword S
-WideSword S
-LongSword S
-FireSwrd B
-AquaTowr R x2
-IcePunch B
-Dash B
-TriArrow C x2
-TriArrow E x2
-Ratton1 B
-RingZap2 C
-RingZap2 E
-Hammer A
-Recov80 G
-Recov200 L
-Steal S
-Mine1 G
-Cloud R
-Roll R
-GutsMan G
-FireMan F]
Anyway, I hope you enjoy it and leave your support via likes, subs, comments and sharing my content to help my channel grow.
Without anything else to say, have fun and sample text!
Follow me on Twitter: https://twitter.com/BurnCrowSP MegaMan Battle Network 100% Guide/Walkthrough|Episode 6: Against Iceman!|BurnCrowSP](https://i.ytimg.com/vi/OLYUUmlLgR0/mqdefault.jpg)