Mega Man (NES) -  Ending @PastPlayerss
Mega Man (NES) -  Ending  @PastPlayerss
Uploaded March 2024 | Updated September 2026, 1 week ago
Mega Man, known as Rockman (ロックマン, Rokkuman) in Japan, is a 1987 action-platform video game developed and published by Capcom for the Nintendo Entertainment System (NES). It was directed by Akira Kitamura, with Nobuyuki Matsushima as lead programmer, and is the first game of the Mega Man franchise and the original video game series. Mega Man was produced by a small team specifically for the home console market, a first for Capcom, who previously focused on arcade titles.

The game begins the struggle of the humanoid robot and player-character Mega Man against the mad scientist Dr. Wily and the six Robot Masters under his control. Mega Man's nonlinear gameplay lets the player choose the order in which to complete its initial six stages. Each culminates in a "Robot Master" boss battle that awards the player-character a unique weapon. Part of the strategy of the game consists of choosing the order to tackle the stages in order to earn the weapons that will be most useful for future stages.

Critics praised Mega Man for its overall design, though the game was not a commercial success. Mega Man established many of the gameplay, story, and graphical conventions that define the ensuing sequels, subseries, and spin-offs. The game has since been included in game compilations, rereleased on mobile phones, and become a part of console emulation services. It received a full 3D remake titled Mega Man Powered Up in 2006.

Mega Man 2[b] (stylized as Mega Man II) is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. Mega Man 2 continues Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical and gameplay changes, many of which became series staples.

Although sales for the original Mega Man were unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer.
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Mega Man (NES) - Ending

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