Uploaded November 2023 | Updated September 2026, 6 days ago
*Photosensitivity Warning:* this video has lots of flashing lights.
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*Description Update 1:*
I've seen some viewers expecting this to be an actual Atari game, so let me make it clear that this is not the case! _Mega Man 2: Atari Demake_ is how this fangame is called, and the idea here was about the _style_ of the game (especially the graphics), *not* that it would literally run on Atari hardware. As the developer explains on the game's page, this was "made in Game Maker to closely mimic the graphical and musical style of a pre-NES era of gaming".
Personally, I don't see anything wrong with that kind of approach, in which a "demake" is a reference to style instead of an indication that the game actually runs on a specific hardware. Also, that kind of use of the word "demake" is not uncommon in the context of Mega Man fangames and I didn't have issues with that when talking or showing content of this game to part of the Mega Man Community. However, I can see how this could be misleading to viewers coming from different backgrounds or expectations about Atari games, so I'm updating this descprition based on feedback received!
*Description Update 2:*
Holy Moly! RetroPixel127 noticed that I didnt't include Wood Man in this video! Oopsie!
While editing, I somehow forgot to include my Wood Man footage, so let's fix it right now!
Here it goes the link for Wood Man beaten Buster Only, No Damage, No Miss:
youtu.be/6cyJ5yMdikM
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*Timestamps*
00:00 - Intro
01:10 - Bubble Man
02:23 - Air Man
03:14 - Quick Man
WOOD MAN: I forgot to include the footage in this video, but you can find it here:
youtu.be/6cyJ5yMdikM
03:50 - Crash Man
04:42 - Flash Man
05:37 - Metal Man
07:22 - Heat Man
08:50 - Mecha Dragon
09:57 - Picopico-kun
11:23 - Guts Tank
13:28 - Boobeam Trap (aka Exception to the Buster-Only Restriction)
14:15 - Wily Machine 2 - 1st form
14:46 - Wily Machine 2 - 2nd form
15:40 - Alien
16:25 - Ending
17:51 - Credits
_Mega Man 2: Atari Demake_ is a wonderful and very well designed fangame made by TheSkipper1995. It not only fixes important issues present in the original Mega Man 2, but also adds some twists of its own with new setups and gimmicks. Overall, it is a short and sweet experience that leans to the easier side of the difficulty spectrum.
*More details about the changes*
Some of the changes players will find in this game:
*1) QoL improvements*
a) Revisiting and Exiting stages
It is possible to revisit any cleared stage. It is also possible to exit any stage at any time (even those we haven't beaten yet). That is especially helpful for farming lives and e-tanks.
b) Keeping E-Tanks after a Game Over
Players don't lose their e-tanks upon getting a Game Over.
c) Saving and Selecting Fortress Stages
Instead of passwords, Mega Man 2: Atari Demake automatically saves our progress when we beat a level, including Fortress Stages! Therefore players don't need to beat the final stages in one sitting.
It is also possible to replay Fortress Stages after beating them or even to go back to Robot Master Stages after reaching the Fortress ones.
d) Energy Balancer
We start the game with Energy Balancer.
*2) Design Improvements*
a) Rebalanced Weapons
The game does a great job at rebalancing special weapons. Metal Blade was nerfed, while many other weapons were buffed, so basically any special weapon is good and can shine on many occasions.
b) Boobeam Trap
Even though defeating Boobeam Trap still requires using Crash Bomber, now there is plenty of Weapon Energy in the boss corridor. Even if we collect all that weapon energy and die to the boss, it will reappear during our next attempt. Another change is that now there is a checkpoint in the boss corridor.
c) Alien Fight
In this demake, besides using Bubble Lead, it is also possible to beat the Alien using the Buster, as shown in the video.
*Download*
You can download the game here:
gamejolt.com/games/mega-man-2-atari-de-make/224058
*Photosensitivity Warning:* this video has lots of flashing lights.
-----------------------------------------------------------------------------------------
*Description Update 1:*
I've seen some viewers expecting this to be an actual Atari game, so let me make it clear that this is not the case! _Mega Man 2: Atari Demake_ is how this fangame is called, and the idea here was about the _style_ of the game (especially the graphics), *not* that it would literally run on Atari hardware. As the developer explains on the game's page, this was "made in Game Maker to closely mimic the graphical and musical style of a pre-NES era of gaming".
Personally, I don't see anything wrong with that kind of approach, in which a "demake" is a reference to style instead of an indication that the game actually runs on a specific hardware. Also, that kind of use of the word "demake" is not uncommon in the context of Mega Man fangames and I didn't have issues with that when talking or showing content of this game to part of the Mega Man Community. However, I can see how this could be misleading to viewers coming from different backgrounds or expectations about Atari games, so I'm updating this descprition based on feedback received!
*Description Update 2:*
Holy Moly! RetroPixel127 noticed that I didnt't include Wood Man in this video! Oopsie!
While editing, I somehow forgot to include my Wood Man footage, so let's fix it right now!
Here it goes the link for Wood Man beaten Buster Only, No Damage, No Miss:
youtu.be/6cyJ5yMdikM
---------------------------------------------------------------------------------------------
*Timestamps*
00:00 - Intro
01:10 - Bubble Man
02:23 - Air Man
03:14 - Quick Man
WOOD MAN: I forgot to include the footage in this video, but you can find it here:
youtu.be/6cyJ5yMdikM
03:50 - Crash Man
04:42 - Flash Man
05:37 - Metal Man
07:22 - Heat Man
08:50 - Mecha Dragon
09:57 - Picopico-kun
11:23 - Guts Tank
13:28 - Boobeam Trap (aka Exception to the Buster-Only Restriction)
14:15 - Wily Machine 2 - 1st form
14:46 - Wily Machine 2 - 2nd form
15:40 - Alien
16:25 - Ending
17:51 - Credits
_Mega Man 2: Atari Demake_ is a wonderful and very well designed fangame made by TheSkipper1995. It not only fixes important issues present in the original Mega Man 2, but also adds some twists of its own with new setups and gimmicks. Overall, it is a short and sweet experience that leans to the easier side of the difficulty spectrum.
*More details about the changes*
Some of the changes players will find in this game:
*1) QoL improvements*
a) Revisiting and Exiting stages
It is possible to revisit any cleared stage. It is also possible to exit any stage at any time (even those we haven't beaten yet). That is especially helpful for farming lives and e-tanks.
b) Keeping E-Tanks after a Game Over
Players don't lose their e-tanks upon getting a Game Over.
c) Saving and Selecting Fortress Stages
Instead of passwords, Mega Man 2: Atari Demake automatically saves our progress when we beat a level, including Fortress Stages! Therefore players don't need to beat the final stages in one sitting.
It is also possible to replay Fortress Stages after beating them or even to go back to Robot Master Stages after reaching the Fortress ones.
d) Energy Balancer
We start the game with Energy Balancer.
*2) Design Improvements*
a) Rebalanced Weapons
The game does a great job at rebalancing special weapons. Metal Blade was nerfed, while many other weapons were buffed, so basically any special weapon is good and can shine on many occasions.
b) Boobeam Trap
Even though defeating Boobeam Trap still requires using Crash Bomber, now there is plenty of Weapon Energy in the boss corridor. Even if we collect all that weapon energy and die to the boss, it will reappear during our next attempt. Another change is that now there is a checkpoint in the boss corridor.
c) Alien Fight
In this demake, besides using Bubble Lead, it is also possible to beat the Alien using the Buster, as shown in the video.
*Download*
You can download the game here:
gamejolt.com/games/mega-man-2-atari-de-make/224058










