Mechanical Meltdown! - Ep. 21 - RimWorld Alpha 7 @BlitzAfterDark
Mechanical Meltdown! - Ep. 21 - RimWorld Alpha 7  @BlitzAfterDark
Uploaded May 2025 | Updated September 2026, 2 weeks ago
Another new Let's Play series of RimWorld. This series is recorded in vanilla Alpha 7 - no mods. Please leave a like if you enjoyed!
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RimWorld Alpha 7 brings a load of new features to the game. Here is a quick recap of it's features:

► Stuff system allows you to build walls, furniture, and other structures out of arbitrary materials.
► New stats system for calculating and reporting thing stats from skill, race, stuff, and other factors.
► There are now multiple types of stone: sandstone, granite, marble, slate, and limestone.
► There are now multiple mineable minerals: metal, silver, gold, plasteel.
► Leather harvesting from animals, and cloth harvesting from cotton crops. Special space-tech cloth types.
► Make clothing from arbitrary fabrics or leathers.
► Reworked damage deflection chance per-damagetype armor system. Some animals and mechanoids have natural armor.
► New biome: tropical rainforest. A choking, disease-infested jungle. Disease rates are linked to biomes.
► Prosthetic limbs, from simple to complex: peg legs, wood dentures, simple prosthetics, enhanced bionic limbs and eyes.
► Organ harvesting and transplanting.
► Diseases: flu, plague, malaria, sleeping sickness.
► Chronic conditions (age-related): Cataracts, bad back
► A bunch of new traits. Brawler, prosthophile, and more
► New trade system and interface.
► Traders carry and buy any item, including prosthetics, neurotrainers, organs, slaves, weapons, apparel, commodities.
► Neutrotrainers: Matrix-style instant training devices.
► Lockable doors
► Melee weapons: Club, knife, spear, shiv, short sword
► New animals: cobra, monkey, camel, tortoise, boar, rhino.
► Storyteller redesigned and rebalanced.
► Visitors carry their own food and hopefully won’t raid your food supplies.
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#blitz #rimworld
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Blitz After Dark |

Mechanical Meltdown! - Ep. 21 - RimWorld Alpha 7

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