Uploaded November 2024 | Updated September 2026, 30 minutes ago
My interview of Robert "Djordi" Djordjevich. Djordi is a highly experienced video game designer, getting his start with Blizzard in the 90s. Familiar titles he’s worked on include Warcraft 2, Diablo, Starcraft: Broodwar, Uncharted 3, and Guild Wars 2. He was the Lead Designer on Pandemic Studio’s Mercenaries: Playground of Destruction and Design Director at Undead Labs, working on the State of Decay series. Since May of 2024 he’s made an exciting transition from video games to tabletop RPGs, where he is a senior designer at MCDM working on their forthcoming flagship system Draw Steel.
Censor playtest with The Dice Society: youtu.be/iu4fFO70-AE?si=4z60ulwoIJuHbAjQ
MCDM Patreon: patreon.com/mcdm
MCDM Discord: discord.gg/kQuPXq3k
Timestamps:
00:00:00 - Introduction
00:01:19 - Interview Start
00:02:55 - Gushing on the Warcraft II manual
00:07:12 - Why the Tactician instead of the Fighter? - No Oatmeal
00:13:10- Are there plans for more classes in supplement books?
00:13:34 - Are classes designed for tactical roll, narrative arc, or both?
00:16:13 - Aestus' Class Design Checklist
00:20:31 - Is there an overarching narrative theme in Draw Steel?
00:22:45 - Do overarching narrative themes even belong in TTRPGs?
00:27:35 - What percentage of scaling is from your class?
00:30:17 - What is an "Echelon?"
00:32:11 - *Spoiler* high level Null ability
00:33:12 - Echelons continued
00:35:14 - How are you keeping players hooked their character?
00:36:46 - Is balance desirable?
00:43:18 - Making Interesting Choices vs. Doing Cool Stuff
00:48:26 - Discussing the Censor class
00:59:03 - The Null controversy
01:08:27 - Wrapping up
My interview of Robert "Djordi" Djordjevich. Djordi is a highly experienced video game designer, getting his start with Blizzard in the 90s. Familiar titles he’s worked on include Warcraft 2, Diablo, Starcraft: Broodwar, Uncharted 3, and Guild Wars 2. He was the Lead Designer on Pandemic Studio’s Mercenaries: Playground of Destruction and Design Director at Undead Labs, working on the State of Decay series. Since May of 2024 he’s made an exciting transition from video games to tabletop RPGs, where he is a senior designer at MCDM working on their forthcoming flagship system Draw Steel.
Censor playtest with The Dice Society: youtu.be/iu4fFO70-AE?si=4z60ulwoIJuHbAjQ
MCDM Patreon: patreon.com/mcdm
MCDM Discord: discord.gg/kQuPXq3k
Timestamps:
00:00:00 - Introduction
00:01:19 - Interview Start
00:02:55 - Gushing on the Warcraft II manual
00:07:12 - Why the Tactician instead of the Fighter? - No Oatmeal
00:13:10- Are there plans for more classes in supplement books?
00:13:34 - Are classes designed for tactical roll, narrative arc, or both?
00:16:13 - Aestus' Class Design Checklist
00:20:31 - Is there an overarching narrative theme in Draw Steel?
00:22:45 - Do overarching narrative themes even belong in TTRPGs?
00:27:35 - What percentage of scaling is from your class?
00:30:17 - What is an "Echelon?"
00:32:11 - *Spoiler* high level Null ability
00:33:12 - Echelons continued
00:35:14 - How are you keeping players hooked their character?
00:36:46 - Is balance desirable?
00:43:18 - Making Interesting Choices vs. Doing Cool Stuff
00:48:26 - Discussing the Censor class
00:59:03 - The Null controversy
01:08:27 - Wrapping up







