Mark Masters | Maya Tutorial: How to Animate a Dinosaur Run Cycle (Part 3 - Animating the Head and Neck) @MarkMastersAnim | Uploaded 2 years ago | Updated 1 hour ago
In Part 3, we will begin animating the head and the neck using a straight-ahead layered method, which I find is one of the best workflows for animating body mechanics and cycles. We will then move on to adding a bit of side-to-side movement for the hips and the chest controls. Learn how to animate a creature's run cycle from start to finish using the free Jurrasic World IRex dinosaur rig. The tutorial series assumes some prior knowledge of Maya and animating in Maya, but everything is in real-time so following along should be relatively easy.
The approach we will take throughout this series is a straight-ahead layered method which I find is a great workflow, especially when focusing on body mechanics.
IRex Rig: https://truongcgartist.gumroad.com/l/...
Social Media 📰
Twitter: twitter.com/markmasters92
Instagram: instagram.com/markmasters92
LinkedIn: https://www.linkedin.com/in/mark-mast...
Chapters 📘
0:00 Intro
0:15 Adjusting the Follow Attribute
1:41 Animating the Up and Down of the Head
5:22 Animating the Head Rotation
7:27 Animating the Neck
10:38 Adjusting the Hip and Chest Side to Side Movement
12:31 Adjusting the Hip and Chest Side to Side Movement
Related Videos 🎥
My Animation Workflow: youtu.be/Kk_Uhe2y1ok
How to Setup Maya Animation Constraints Using AnimBot: youtu.be/bycG7_9zoKI
The Importance of Balance - Creating Believable Movement in Animation: youtu.be/o9nzoJCMmDU
In Part 3, we will begin animating the head and the neck using a straight-ahead layered method, which I find is one of the best workflows for animating body mechanics and cycles. We will then move on to adding a bit of side-to-side movement for the hips and the chest controls. Learn how to animate a creature's run cycle from start to finish using the free Jurrasic World IRex dinosaur rig. The tutorial series assumes some prior knowledge of Maya and animating in Maya, but everything is in real-time so following along should be relatively easy.
The approach we will take throughout this series is a straight-ahead layered method which I find is a great workflow, especially when focusing on body mechanics.
IRex Rig: https://truongcgartist.gumroad.com/l/...
Social Media 📰
Twitter: twitter.com/markmasters92
Instagram: instagram.com/markmasters92
LinkedIn: https://www.linkedin.com/in/mark-mast...
Chapters 📘
0:00 Intro
0:15 Adjusting the Follow Attribute
1:41 Animating the Up and Down of the Head
5:22 Animating the Head Rotation
7:27 Animating the Neck
10:38 Adjusting the Hip and Chest Side to Side Movement
12:31 Adjusting the Hip and Chest Side to Side Movement
Related Videos 🎥
My Animation Workflow: youtu.be/Kk_Uhe2y1ok
How to Setup Maya Animation Constraints Using AnimBot: youtu.be/bycG7_9zoKI
The Importance of Balance - Creating Believable Movement in Animation: youtu.be/o9nzoJCMmDU