Uploaded May 2026 | Updated September 2026, 2 weeks ago
As someone who genuinely enjoys these types of games, I absolutely HATE that they decided to change the gameplay formula into a boring, pace-ruining, sneaking simulator. Everything else about this game is solid. You can always expect high production graphics and audio, interesting path deviation, and, particularly in this game, cool monster designs. It's simply dragged down a lot by it's repetitive sneaking sections. They didn't need to divert from the usual "walk around and look at stuff, and maybe do a fetch quest or puzzle" formula. There were barely any high-risk strings of QTEs or action sequences where decisions felt more crucial or sensitive. Ah well... go watch my other videos on this game if you want to see "kill all" and "save all".
• Twitch: twitch.tv/maxylobes
• Main YT Channel: youtube.com/maxylobes
• Twitter: x.com/maxylobes
• Bluesky: bsky.app/profile/maxylobes.bsky.social
#directive8020 #supermassive #horror
As someone who genuinely enjoys these types of games, I absolutely HATE that they decided to change the gameplay formula into a boring, pace-ruining, sneaking simulator. Everything else about this game is solid. You can always expect high production graphics and audio, interesting path deviation, and, particularly in this game, cool monster designs. It's simply dragged down a lot by it's repetitive sneaking sections. They didn't need to divert from the usual "walk around and look at stuff, and maybe do a fetch quest or puzzle" formula. There were barely any high-risk strings of QTEs or action sequences where decisions felt more crucial or sensitive. Ah well... go watch my other videos on this game if you want to see "kill all" and "save all".
• Twitch: twitch.tv/maxylobes
• Main YT Channel: youtube.com/maxylobes
• Twitter: x.com/maxylobes
• Bluesky: bsky.app/profile/maxylobes.bsky.social
#directive8020 #supermassive #horror










