Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2) @AmazingMaxStuff
Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2)  @AmazingMaxStuff
Uploaded March 2021 | Updated September 2026, 4 hours ago
In this second part of the tutorial, we see how we can connect a particle with multiple close particles, in order to have a more interesting visualization.

We also see how to move particles in the space using the jit.bfg object.

Link to my tutorials on GLSL shaders in Max:
► Written articles: federicofoderaro.com/writtenTutorials.html

► When to use the CPU and when the GPU in Max:
youtu.be/V3_p9R7YG-g

► Introduction to Shaders in Max:
youtu.be/CsEVJNbKMms
youtu.be/YHYKd1wDxRc

Patch Download (4€ Patrons) ►
patreon.com/posts/48781384

Here you can find all my video tutorials ► federicofoderaro.com/videoTutorials.html

Follow Amazing Max Stuff on Instagram ► instagram.com/amazingmaxstuff

Join my Patreon to support Amazing Max Stuff and get lots of Patches for the Visuals ► patreon.com/mediacoding

Take a look at my shared patches ► federicofoderaro.com/patches.html

#maxmsp #shader #glsl #jitter #opengl #cycling74 #maxmspjitter #tutorials
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Max/MSP/Jitter | Point Cloud with Connections - GPU Edition Tutorial (Part 2)

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