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Jorge Rodriguez | Math for Game Developers - Triangle Mesh Normals @JorgeVinoRodriguez | Uploaded 10 years ago | Updated 2 hours ago
Wherein we apply normal vectors to our triangle mesh so that it can be rendered with light and shading.

Find the source code here: github.com/BSVino/MathForGameDevelopers/tree/trimesh-normals

New video every Thursday. Question? Leave a comment below, or ask me on Twitter: twitter.com/VinoBS
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Math for Game Developers - Triangle Mesh Normals @JorgeVinoRodriguez

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