Uploaded October 2017 | Updated September 2026, 2 weeks ago
Single segment recording on impossible difficulty, no tools. This is the last official version 1.31. Cycles set to max. Timing from clicking out of "name starting city" to beginning of the Spell of Mastery casting animation. Still room for improvement on luck and execution.
I was reading about nodes in masterofmagic.wikia.com/wiki/Master_of_Magic_Wiki and found out about a glitch I didn't know about before. Magic spirits can be used to capture nodes without combat by switching view to other plane before moving. This speeds up the play significantly.
Node mastery was picked to boost node output. Having to go through more spell research is not so bad considering benefits. Sage master is also picked for faster research speed.
Thanks to TheSupremeSkill for commenting about nodes. That directed my attention to MoM Wiki where I found about the node glitch. I also found out that Myrron nodes are more powerful, but more heavily guarded. Still new stuff to find about this game after all these years :)
Single segment recording on impossible difficulty, no tools. This is the last official version 1.31. Cycles set to max. Timing from clicking out of "name starting city" to beginning of the Spell of Mastery casting animation. Still room for improvement on luck and execution.
I was reading about nodes in masterofmagic.wikia.com/wiki/Master_of_Magic_Wiki and found out about a glitch I didn't know about before. Magic spirits can be used to capture nodes without combat by switching view to other plane before moving. This speeds up the play significantly.
Node mastery was picked to boost node output. Having to go through more spell research is not so bad considering benefits. Sage master is also picked for faster research speed.
Thanks to TheSupremeSkill for commenting about nodes. That directed my attention to MoM Wiki where I found about the node glitch. I also found out that Myrron nodes are more powerful, but more heavily guarded. Still new stuff to find about this game after all these years :)









![Raptor: Call of the Shadows (PC DOS) 60FPS longplay
Recording from 2011. 60FPS updated for YT.
Played on Elite (max) difficulty, lots of room for improvement, but I tried not to be cheap and stack up lots of shields. Genre specialists wont find this one a decent challenge, unless playing for maximum money remaining at the end. Still one of the best shooters for PC.
The 2010 edition includes improved graphics and native support for higher resolutions (640x400, 960x600 and 1280x800). Standard graphics are also available [MobyGames]. This video is from the original DOS release.
Bravo Sector
Wave 1: 02:42
Wave 2: 06:58
Wave 3: 11:32
Wave 4: 15:24
Wave 5: 19:22
Wave 6: 23:08
Wave 7: 27:00
Wave 8: 30:48
Wave 9: 34:50
Tango Sector
Wave 1: 39:19
Wave 2: 43:07
Wave 3: 47:20
Wave 4: 51:02
Wave 5: 54:48
Wave 6: 58:51
Wave 7: 1:02:37
Wave 8: 1:06:30
Wave 9: 1:10:30
Outer Regions
Wave 1: 1:15:04
Wave 2: 1:18:50
Wave 3: 1:22:34
Wave 4: 1:26:26
Wave 5: 1:30:18
Wave 6: 1:34:03
Wave 7: 1:37:53
Wave 8: 1:41:56
Wave 9: 1:46:00 Raptor: Call of the Shadows (PC DOS) 60FPS longplay](https://i.ytimg.com/vi/P3Nx_LJ5ds4/mqdefault.jpg)
