Uploaded October 2015 | Updated September 2026, 2 weeks ago
used ePSXe OGL2 Max Graphics 1280x720 (upscaled to 1920x1080) with NVIDIA Anti-Aliasing (FXAA)
Marvel VS Capcom: Strider Hiryu (normal costume) VS Onslaught in Widescreen 1080pHD!
used ePSXe OGL2 Max Graphics 1280x720 (upscaled to 1920x1080) with NVIDIA Anti-Aliasing (FXAA)
Marvel VS Capcom: Strider Hiryu (normal costume) VS Onslaught in Widescreen 1080pHD!



![[PPSSPP] Ratchet & Clank: Size Matters HD (PSP) - Gameplay (1080p HD + Shaders)
PPSSPP
Used Shaders (Overbloom + Colours + FXAA + Contrast + Brightness and more)
4x Native
16x Anti Aliasing
Ratchet and Clank: Size Matters PSP gameplay in 1080p HD [PPSSPP] Ratchet & Clank: Size Matters HD (PSP) - Gameplay (1080p HD + Shaders)](https://i.ytimg.com/vi/Uo0tkSXcosA/mqdefault.jpg)
![[60FPS] PCSX2: Ratchet & Clank 3 (PS2): Clank Gameplay - Aquatos (720pHD)
1x Native, 60FPS
Hardware Rendered
PCSX2: Ratchet & Clank 3 (PS2): Clank Gameplay - Aquatos (720pHD)
Widescreen [60FPS] PCSX2: Ratchet & Clank 3 (PS2): Clank Gameplay - Aquatos (720pHD)](https://i.ytimg.com/vi/V2xsUruDv5g/mqdefault.jpg)

![[21:9] Final Fantasy VII Remake (PC): Sephiroth Final Boss Fight
Final Fantasy VII Remake Intergrade (PC): Sephiroth Final Boss Fight
Recorded in 2560x1080, Max Graphics
Ultrawide Patch used: https://www.reddit.com/r/widescreengamingforum/comments/rmlevl/final_fantasy_vii_remake_ultrawide_fix_v3/
Timestamps:
Intro - 0:00
Phase 1 - 0:25
Phase 2 - 2:00
Phase 3 - 4:30
Ending Cutscene - 9:30 [21:9] Final Fantasy VII Remake (PC): Sephiroth Final Boss Fight](https://i.ytimg.com/vi/VqTQ_g7n-78/mqdefault.jpg)



