Uploaded July 2026 | Updated September 2026, 1 week ago
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twitch.tv/k7_showoff
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Support the streamers for high lvl gameplay, funny moments & other cool stuff.
Marvel Tōkon: Fighting Souls is an upcoming fighting game developed by Arc System Works and published by Sony Interactive Entertainment. It was officially announced in June 2025, and is scheduled to release for PlayStation 5 and Windows on August 6, 2026.
Marvel Tōkon: Fighting Souls is a 2.5D fighting game in which players compete against each other in tag team combat using an ensemble of Marvel Comics characters. Players must knock out all opponents on the opposing team through repeated attacks which drain a health bar. Iterating on other tag fighters and previous Marvel-based fighting games such as the Marvel vs. Capcom franchise, Fighting Souls employs a 4v4 system which allows the player to alternate between a setup of one primary character and three assist fighters who can be called in for additional offense, or an active tag system enabling the "leader" to be swapped out for other fighters during the match and individually controlled. When matches begin, players will be restricted to only using their primary character and a single assist fighter, gradually enabling access to their full team as they fulfill certain mid-match conditions such as "Wall Breaks", a returning mechanic from the Arc System Works title Guilty Gear Strive (2021), that is triggered when a combo or high-damaging move is performed in the corner of the arena.
Contrasting other tag-based fighters and previous Marvel titles, teams in Fighting Souls all share a single health bar, known as a Vital Gauge, that extends over the course of a round as more of a player's team is made accessible. Assist mechanics are represented by an "Assemble Gauge", with each character's move being dictated by the type of attack mode they are designated by the player during character selection. Forward Assist types are relegated to using projectile attacks for disrupting other fighters as an example, while Downward Assists are more effective for anti-air interruptions. The assist characters can then be tagged in and controlled either right before, or immediately after landing an attack, which is known in-game as a "Crossover". Like Granblue Fantasy Versus and Versus Rising, the control schemes of Fighting Souls features Light, Medium and Heavy Normal Attacks, and a Unique Attack that draws on a particular ability associated with the character such as Captain America throwing his shield, or Iron Man firing a series of repulsor blasts. A third "Skill Gauge" allows fighters to consume some meter for performing higher-damage EX attacks or a cinematic Ultimate Skill when completely filled, and can be used in conjunction with the Assemble Gauge to chain multiple Ultimate Skills across a whole team together, similar to the Delayed Hyper Combo mechanic (DHC) in Marvel vs. Capcom games. Additionally, an All-Out Attack-based Tokon Assemble can only be used when the player is in danger where the opponent wins two out of three rounds, and all three members are available to use alongside the additional assist and skill gauges that requires to be filled at maximum level, with the ending cinematic sequence ends with the main member finishes the opponent.
Follow me
https://x.com/LiangStyleFTW
instagram.com/lianghubbb
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The FGC is awesome
youtube.com/watch?v=tVmXsCdl8VQ
Funny & cool moments
youtube.com/watch?v=6xkS2rkX4Z4
Comeback compilations
youtube.com/watch?v=EaXqSelE_Fs
This channel is dedicated in making fighting game compilations in promoting Street fighter, Mortal Kombat, Tekken and lots of other fighting games.
I also make tutorials & combo videos for Tekken, Street fighter and Mortal Kombat.
The FGC is awesome and I have been a part of it for 16 years now - the day when I started my youtube channel .
Thanks to all the great players, music artists, thumbnail creators and everybody who has been subscribed to my youtube channel for the support during the last 16 years.
The purpose of these videos is to provide educational high level content so the viewer can learn new combos and strategies.
Credits
twitch.tv/cloud_805
twitch.tv/jwonggg
twitch.tv/tampaneversleeps
twitch.tv/sonicfox
twitch.tv/diaphone_
twitch.tv/k7_showoff
twitch.tv/nychrisg
twitch.tv/maximilian_dood
twitch.tv/go1channel
Support the streamers for high lvl gameplay, funny moments & other cool stuff.
Marvel Tōkon: Fighting Souls is an upcoming fighting game developed by Arc System Works and published by Sony Interactive Entertainment. It was officially announced in June 2025, and is scheduled to release for PlayStation 5 and Windows on August 6, 2026.
Marvel Tōkon: Fighting Souls is a 2.5D fighting game in which players compete against each other in tag team combat using an ensemble of Marvel Comics characters. Players must knock out all opponents on the opposing team through repeated attacks which drain a health bar. Iterating on other tag fighters and previous Marvel-based fighting games such as the Marvel vs. Capcom franchise, Fighting Souls employs a 4v4 system which allows the player to alternate between a setup of one primary character and three assist fighters who can be called in for additional offense, or an active tag system enabling the "leader" to be swapped out for other fighters during the match and individually controlled. When matches begin, players will be restricted to only using their primary character and a single assist fighter, gradually enabling access to their full team as they fulfill certain mid-match conditions such as "Wall Breaks", a returning mechanic from the Arc System Works title Guilty Gear Strive (2021), that is triggered when a combo or high-damaging move is performed in the corner of the arena.
Contrasting other tag-based fighters and previous Marvel titles, teams in Fighting Souls all share a single health bar, known as a Vital Gauge, that extends over the course of a round as more of a player's team is made accessible. Assist mechanics are represented by an "Assemble Gauge", with each character's move being dictated by the type of attack mode they are designated by the player during character selection. Forward Assist types are relegated to using projectile attacks for disrupting other fighters as an example, while Downward Assists are more effective for anti-air interruptions. The assist characters can then be tagged in and controlled either right before, or immediately after landing an attack, which is known in-game as a "Crossover". Like Granblue Fantasy Versus and Versus Rising, the control schemes of Fighting Souls features Light, Medium and Heavy Normal Attacks, and a Unique Attack that draws on a particular ability associated with the character such as Captain America throwing his shield, or Iron Man firing a series of repulsor blasts. A third "Skill Gauge" allows fighters to consume some meter for performing higher-damage EX attacks or a cinematic Ultimate Skill when completely filled, and can be used in conjunction with the Assemble Gauge to chain multiple Ultimate Skills across a whole team together, similar to the Delayed Hyper Combo mechanic (DHC) in Marvel vs. Capcom games. Additionally, an All-Out Attack-based Tokon Assemble can only be used when the player is in danger where the opponent wins two out of three rounds, and all three members are available to use alongside the additional assist and skill gauges that requires to be filled at maximum level, with the ending cinematic sequence ends with the main member finishes the opponent.
Follow me
https://x.com/LiangStyleFTW
instagram.com/lianghubbb
tiktok.com/@lianghubbb
The FGC is awesome
youtube.com/watch?v=tVmXsCdl8VQ
Funny & cool moments
youtube.com/watch?v=6xkS2rkX4Z4
Comeback compilations
youtube.com/watch?v=EaXqSelE_Fs
This channel is dedicated in making fighting game compilations in promoting Street fighter, Mortal Kombat, Tekken and lots of other fighting games.
I also make tutorials & combo videos for Tekken, Street fighter and Mortal Kombat.
The FGC is awesome and I have been a part of it for 16 years now - the day when I started my youtube channel .
Thanks to all the great players, music artists, thumbnail creators and everybody who has been subscribed to my youtube channel for the support during the last 16 years.
The purpose of these videos is to provide educational high level content so the viewer can learn new combos and strategies.










