Uploaded July 2012 | Updated September 2026, 1 week ago
This hack is generally fun just because it is easy and has more breaks than a busted wall.
Turns out, there is a yoshi break, and I did, although, have to change two things to make this possible. The muncher ceiling and also I put lava on the bottom of the level. I had to wait some frames for invisi yoshi to go out of the "in lava" state, or else he wouldn't spawn in the next room. I also had to do some sprite slot manipulations to get the koopa to appear out of the hit shell, and to be able to carry different items on yoshi (which I tried several times to do and only got it once, but the .smv desynced). This run will be hard to optimize, which I won't do. If you feel like optimizing this, go for it and notify me of your run.
This hack is generally fun just because it is easy and has more breaks than a busted wall.
Turns out, there is a yoshi break, and I did, although, have to change two things to make this possible. The muncher ceiling and also I put lava on the bottom of the level. I had to wait some frames for invisi yoshi to go out of the "in lava" state, or else he wouldn't spawn in the next room. I also had to do some sprite slot manipulations to get the koopa to appear out of the hit shell, and to be able to carry different items on yoshi (which I tried several times to do and only got it once, but the .smv desynced). This run will be hard to optimize, which I won't do. If you feel like optimizing this, go for it and notify me of your run.









![Legend of Mario [TAS] [New WR]
Beats the old world record by SuperMushroomDude by a couple frames, I think. (I used the early input end trick)
Frames: 9411
I like the hack, and Im a HUGE Zelda fan. Legend of Mario [TAS] [New WR]](https://i.ytimg.com/vi/t14pnjTFRYA/mqdefault.jpg)
