Marionette Company [マリオネットカンパニー] Game Sample - Dreamcast @Vysethedetermined2
Marionette Company [マリオネットカンパニー] Game Sample - Dreamcast  @Vysethedetermined2
Uploaded August 2026 | Updated September 2026, 1 week ago
Marionette Company (MC) is one of several offbeat games developed by the iconic team at Microcabin (best known for the Xak/Fray series, Illusion City and Riglord Saga 1 & 2), being dubbed a "Situation Adventure Game". Originally released for PlayStation and PC in 1999, it was released a few months later for Sega's Dreamcast and also saw a few re-releases in the early 2000s where it earned a reputation as a rough gem and saw some popularity in South Korea. At this time, Microcabin was unfortunately near death's door and not the juggernaut they once were during the 80s and early 90s, releasing few games after MC and its sequel (which was not well-received for a multitude of reasons, but that's a conversation for another day).

While all versions have the same core content, the PS game is not as polished as the PC and Dreamcast game due to several QoL additions and improved visuals, and the Dreamcast version includes the "Heartful Catch" VMU mini-game. First print copies of the Dreamcast game included plastic slides of the main heroine. Long before titles like "Detroit: Become Human", games have been exploring the heavier themes of existential robots blurring the line between man and machine with Givro and Enix's earlier "Wonder Project J" series, Xbox's "N.U.D.E.", so on and so forth. MC, at the end of the day, is a "raising sim" that's somewhat comparable to "Doukyuusei / True Love '95" but caters to those who want a true Mecha-Musume / Cyberdoll experience as technobabble, inventing and a ridiculous amount of metrics all contribute to the experience.

The Story: The 24-year-old protagonist (a nameless man who works for a foreign company) lives in a world where "Marionettes" are a part of Japanese society as cutting-edge artificial companions. He had always dreamed of being a "Marionette Engineer" himself but believed the path to that dream would be too difficult, so he abandoned his ideals until his mom's best friend and genius engineer, Yuuki, inspires him to consider it. He ultimately gives in to his desires when an abandoned marionette in the outskirts of town cries for help, where he sympathetically repairs her over a six month period. While her origins are unknown, she is special as she has a "heart" and develops emotions similar to humans, and the player spends the next six months juggling multiple jobs with Yuuki to determine if he's truly cut out to be a Marionette Engineer.

MC as a whole is a game that is ingenious but burdensome. I'll start with the basic gameplay description. The player has work from the morning until 16:00 (4pm) during weekdays but gets more time during the weekends and holidays for activities. Moving to different areas in the game typically takes 30 minutes (this is skewed if you meet another character or recurring event to 45-60 minutes) but will take longer if they're limited-time event areas (the beach, amusement park, etc.). The player is forced to retire to bed once you reach or exceed midnight. Naturally, depending on what you're doing, you can take advantage of the in-game clock to get an extra interaction past the normal timeframe. The primary goal of the game is to increase your KIZUNA (bond) with your marionette and gain "elements" (bits and pieces) to create "parts" either freely or with blueprints which impact everything from weight, fuel capacity and consumption, endurance, durability, CPU capacity and memory, bust size, hair color and more. All parts are ranked from [E-A], and getting elements and parts all with [A] ranks is highly expensive but have dramatic performance improvements.

The player can kill time in a multitude of ways from taking orders or part-time jobs from Yuuki (elements and blueprints are already provided), traveling around town for events, selling A-Rank parts for profit, etc. The most important use of time is "Communicating" with your marionette, which covers a multitude of subjects and "keywords" which expand conversations; doing right by her raises you KIZUNA value and is essential for event flags and multiple endings. There are also three sub-heroines, although only one is truly developed (and Yuuki isn't romance-able, which is criminal). The graphics and sound are mostly typical for the genre but I enjoy the artwork by Madoka Hirayama (best known for "Magic Knight Rayearth", "Sentimental Journey" and "Eiyū Shigan: Gal Act Heroism") and the voice of the marionette by Chiaki Maeda (Kaedeko Sakura from "Tokimeki Memorial 2" and this are her prominent roles).

That said, this game has a serious problem with RNG which almost destroys the enjoyment; besides the obvious, even item ranks are randomized and as you need multiple parts and going in/out shops consumes time, the game is notorious for save scumming. It is also "extremely" repetitive and there are few locales (The Temple, Hospital and Community Center mainly serve as flags besides the limited-time events). There are numerous exploits and differences will be pinned in the comments.
Marionette Company [マリオネットカンパニー] Game Sample - DreamcastSpace Invaders 95: The Attack of the Lunar Loonies [あっかんべえだあー] Game Sample - ArcadeLarsGadiel [ラースガディエル] Game Sample - PC/IndieBattle Tank SWORD W [バトルタンク・ソードW] Game Sample - PC/DoujinAstonishia Story Refine [어스토니시아 스토리 리파인] Game Sample - NSSUNSOFT is Back! Retro Game Collection [SUNSOFT is Back! レトロゲームセレクション] Game Sample - PCStar Maidens Chronicle: Definitive Edition [命短したたかえ!乙女 Definitive Edition] Game Sample - PC/DoujinMagatama [魔牙霊] Game Sample - XboxDigimon All-Star Rumble Game Sample - Xbox 360Rung Rung: Oz no Mahou Tsukai - Another World [オズの魔法使い~AnotherWorld~ルングルング] Game Sample - PS (PS1)Gakkou no Kaidan: Hyakuyoubako no Fuuin [学校の怪談 百妖箱の封印] Game Sample - GBAAqua Jack [アクアジャック] Game Sample - Arcade
Vysethedetermined2 |

Marionette Company [マリオネットカンパニー] Game Sample - Dreamcast

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER