[Mario VS Luigi (PC multiplayer build) v1.6.5.0beta] Faster Max Running Speed Momentum curiosity @Wingcapman
[Mario VS Luigi (PC multiplayer build) v1.6.5.0beta] Faster Max Running Speed Momentum curiosity  @Wingcapman
Uploaded July 2022 | Updated September 2026, 1 week ago
So I've been playing this New Super Mario Bros. PC build for like a day or two, thrown myself into the deep by not playing the actual game for years so I played with no practice, this was my second day of playing this PC build (at the time this video got published).

While this game is still far from perfect, apparently this game has a speed momentum thing going on where ground pounding a slope gives you more speed than your max running speed! All you have to do is releasing the movement buttons as soon you land, and simply jump on the right moment. Holding down left or right (depending where you go to) gives you your default max running speed again. Feels a little bit like Super Mario World this way when it comes to keeping your max speed while not touching your direction buttons.

So far I just simply did triple jumps, not sure if you can do a frame-perfect jump after the last jump's landing to keep your speed as I was just trying out some custom maps.

And for the ones who don't know yet, you can get into blue rolling speed this way very early on too, although you actually start rolling as soon you're on flat surface again (you stay in a sliding animation which is actually incorrect if you compare this to the original game).

Edit (2022-07-08):
Apparently the developer said this was intentional and kept as a technique. The more you know.

New Super Mario Bros. (c) 2006 Nintendo
This is a custom built PC game developed by fans that expands the Mario VS Luigi multiplayer game mode, and possibly even improving it.
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[Mario VS Luigi (PC multiplayer build) v1.6.5.0beta] Faster Max Running Speed Momentum curiosity

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