Uploaded February 2026 | Updated September 2026, 2 weeks ago
With the Adventure Mode not being too long, I have decided to upload my playthrough in a single video. Overall, it’s a pretty simple to go through if you’re used to the Mario Tennis games. I make sure to go through all three levels of the different minigames in both JV Class through Rank C, which helps you max out all of your Show Ability stats.
After defeating the Final Boss, I go through the main menu, viewing the Medals and Achievements, which shows that there is a good amount left to do in the game. I re-enter Adventure mode and find out that you can no longer travel through the Overworld, but you can still go through training and battles to level up if you wish.
I have added chapters to make it easy to view different sections of this long playthrough.
Intro: 0:00
Opening Tutorial: 2:10
Adventure Mode Opening: 6:04
Mushroom Tennis Academy: 10:40
JV Class Training: 19:01
Varsity Promotion: 1:04:17
Rank E Training: 1:06:00
Rank D Promotion Match: 1:23:15
Rank D Training: 1:25:53
Rank C Promotion Match: 1:36:35
Rank C Training: 1:38:55
Rank B Promotion Match: 1:50:26
Rank B Training: 1:52:43
Rank A Promotion Match: 2:03:05
Final Stroll through the Academy: 2:05:53
Mushroom Tennis Academy Graduation Tournament: 2:11:55
Graduating from the Academy: 2:23:00
In the Sky: 2:25:03
Ice Ruins: 2:41:53
Limestone Cave: 2:52:24
Heavy Forest: 2:58:02
Foggy Swamp: 3:23:30
Valley of the Monsters: 3:32:42
Final Boss Battle First Try: 3:46:45
Final Boss Battle Final Try: 3:50:00
Ending: 3:53:54
Credits: 3:55:11
Adventure Mode Unlockables: 3:59:40
Medals: 4:00:08
Achievements: 4:00:23
Adventure Mode Completed File: 4:02:36
Wrapping Up: 4:04:56
With the Adventure Mode not being too long, I have decided to upload my playthrough in a single video. Overall, it’s a pretty simple to go through if you’re used to the Mario Tennis games. I make sure to go through all three levels of the different minigames in both JV Class through Rank C, which helps you max out all of your Show Ability stats.
After defeating the Final Boss, I go through the main menu, viewing the Medals and Achievements, which shows that there is a good amount left to do in the game. I re-enter Adventure mode and find out that you can no longer travel through the Overworld, but you can still go through training and battles to level up if you wish.
I have added chapters to make it easy to view different sections of this long playthrough.
Intro: 0:00
Opening Tutorial: 2:10
Adventure Mode Opening: 6:04
Mushroom Tennis Academy: 10:40
JV Class Training: 19:01
Varsity Promotion: 1:04:17
Rank E Training: 1:06:00
Rank D Promotion Match: 1:23:15
Rank D Training: 1:25:53
Rank C Promotion Match: 1:36:35
Rank C Training: 1:38:55
Rank B Promotion Match: 1:50:26
Rank B Training: 1:52:43
Rank A Promotion Match: 2:03:05
Final Stroll through the Academy: 2:05:53
Mushroom Tennis Academy Graduation Tournament: 2:11:55
Graduating from the Academy: 2:23:00
In the Sky: 2:25:03
Ice Ruins: 2:41:53
Limestone Cave: 2:52:24
Heavy Forest: 2:58:02
Foggy Swamp: 3:23:30
Valley of the Monsters: 3:32:42
Final Boss Battle First Try: 3:46:45
Final Boss Battle Final Try: 3:50:00
Ending: 3:53:54
Credits: 3:55:11
Adventure Mode Unlockables: 3:59:40
Medals: 4:00:08
Achievements: 4:00:23
Adventure Mode Completed File: 4:02:36
Wrapping Up: 4:04:56




![Metroid Prime 4: Beyond 100% Walkthrough – Part 11: Flare Pool Cleanup
In this part, I re-enter Flare Pool. I quickly go back to the Scrapyard to get a Shot Expansion with a Power Bomb (8:42), then head to Lava Lake Bridge where there are some new enemies. After activating the Scout Bot (12:42) and getting a Shot Expansion (13:47), I head into the Volcano Heart. There are some simple Shot and Missile Expansions here, but in order to get the Energy Tank, you need to take down a Swim Snatcher (17:30), which is a one-time scan.
After getting the Energy Tank (19:47), I head into the facility to obtain the expansions remaining there, usually needing the Thunder Shot to access new rooms. In Hard Mode, it’s a gauntlet due to how many Psy-bots you encounter, especially in the Subobservation Room (36:30).
After obtaining every expansion in the facility, I head into the Lava Works by destroying a piece of rubble with a Super Missile (55:25). You need to go through a Morph Ball tunnel and do some Grapple Swings to turn off the lava (58:00) so you can get a Power Bomb Expansion (59:15), then I head into the Expansion Site (59:40) to take on the Behemoth (59:58). It’s a pretty simply battle as long as you have the Super Ice Shot. Upon its defeat, it knocks down the Mech Part that you need (1:02:07) and is the final item that you need in the area. With the Behemoth scan, the final Biology – Viewros entry is added to the Logbook, so all that’s left is two more scans, which are Sylux Forces ones and can only be obtained in the endgame. I head to a Save Station to restore my health and leave the area.
Items acquired:
Shot Expansion x5: (8:42), (13:47), (15:24), (27:45), (42:42)
Flare Pool Scout Bot: (12:42)
Missile Expansion x7: (16:12), (22:35), (27:45), (30:40), (32:56), (38:53), (45:08)
Energy Tank x1: (19:47)
Large Shot Expansion x1: (41:55)
Power Bomb Expansion x1: (59:15)
Mech Part #5 – Cannon: (1:02:24)
Scans acquired:
Leaping Spitter (Biology – Viewros): (11:54)
Swim Snatcher (Biology – Viewros): (17:47) *one-time only*
Behemoth (Biology – Viewros): (1:00:09) *one-time only*
Main Item List:
Psychic Crystal [x]
Psychic Glove [x]
Missile Launcher [x]
Control Beam [x]
Psychic Bomb [x]
Vi-O-La Suit [x]
Vi-O-La [x]
Psychic Boots [x]
Fire Chip [x]
Fire Shot [x]
Charged Fire Shot [x]
Psychic Beam Upgrade [x]
Psychic Lasso [x]
Psychic Boost Ball [x]
Ice Chip [x]
Ice Shot [x]
Super Fire Shot [x]
Charged Ice Shot [x]
Vi-O-La IC Suit [x]
Control Beam Boost [x]
Psychic Grapple [x]
Teleporter Chip [x]
Thunder Chip [x]
Teleporter Patches [x]
Thunder Shot [x]
Super Ice Shot [x]
Charged Thunder Shot [x]
Green Energy Crystal Finder [x]
Psychic Spider Ball [x]
Super Thunder Shot [x]
Super Missile [x]
Psychic Power Bomb [x]
Legacy Suit [x]
Expansions:
Missile Expansions: 48/48 *All Missile Expansions obtained*
Energy Tanks: 14/14 *All Energy Tanks obtained*
Shot Expansions: 38/38 *All Shot Expansions obtained*
Large Shot Expansions: 6/6 *All Large Shot Expansions obtained*
Psychic Power Bomb Expansions: 4/5
Vi-O-La Boost Tank: 3/3 *All Vi-O-La Boost Tanks obtained*
Master Teleporter Key: 5/5 *All Master Teleporter Keys obtained*
Mech Part: 5/6
Logbook:
Biology – Galactic Federation: 6/6 *All Galactic Federation Scans Found*
Biology – Sylux Forces: 2/4
Biology – Viewros: 53/53 * All Biology – Viewros Scans Found*
Machines – Viewros: 19/19 *All Machines Scans Found*
Lamorn Legacy – Lamorn Lore: 10/10 *All Lamorn Lore Found*
Lamorn Legacy – Lamorn Data Logs: 17/17 *All Lamorn Data Logs Found*
Research: 18/18 *All Research Scans Found*
Chapters:
Start: 0:00
To Flare Pool: 0:48
Flare Pool Entrance: 6:37
Lava Lake Bridge: 11:29
Volcano Heart: 14:09
To the Facility: 20:18
Facility Cleanup: 21:18
To Lava Works: 45:49
Boss Battle Behemoth: 59:58
Leaving Flare Pool: 1:02:47 Metroid Prime 4: Beyond 100% Walkthrough – Part 11: Flare Pool Cleanup](https://i.ytimg.com/vi/y-OYEUor-VI/mqdefault.jpg)



