Mario Manhunt, But Im MINI Mario @Drenchy
Mario Manhunt, But Im MINI Mario  @Drenchy
Uploaded January 2026 | Updated September 2026, 2 weeks ago
Mario Manhunt, But I'm MINI Mario

Today we are playing Mini Mario Speedrunner VS 15 Hunters. My goal is to collect 20 stars and beat bowser and if the hunters get one of my lives it’s over. Now I have speed, floaty physics and a small hitbox, so it’s going to be tough to get me but since the hunters have 15 players on their side I don’t think they’ll need any help. Huge thanks to ProfeJavix, and Emily for making the mods in this one. Enjoy the video



More info on mod release date, events and more will be on the discord so join that :D
➽ Discord - discord.gg/FQAcxhztmx

Watch these live on twitch
➽ Twitch -twitch.tv/drenchylive

Hunters featured in the video:
@Kog64YT
@Ghostwiis
@DoubleJumpScooter

Mariohunt Rules:
- The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life
-Star Requirements: (the amount of stars needed to access more levels)
4 stars to enter the first bowser stage,
12 stars to enter the second bowser stage/upstairs,
and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance)
Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall)
Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well.
-Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time.
-Start Delay: there are 3 secs of leeway for the runner at the beginning of a match
-Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them
-Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life.
-Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained.
-Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in.
-Tactic Hunter Join locations: Hunters have access to multiple different locations to spawn in. That way they can always catch up to the runner even if there is a big gap between. These places are fixed so the runner knows where they are.
-Banned Stars: Slide Stars, Aquarium, Toad


Mod Downloads:

Mini Mario Moveset:
by ProfeJavix
Download:
(Coming soon to the discord first then modsite)

Tactic Places mod for Mariohunt:
By ProfeJavix
Download:
(Coming soon to the discord first then modsite)

Mariohunt:
Main Programming by EmilyEmmi
Some additional programming by EmeraldLockdown and Isaac
Some assets made by N64-Mario
Automatic Doors and Disable Star Spawn Cutscenes by Blocky and Sunk
Menu framework created by Blocky
MH Lobby logo created by LeoHaha
Spectator mod by Sprinter05
Mute mod created by Beard
Minimap by Roxas
Download: mods.sm64coopdx.com/mods/mariohunt.8


Not a romhack for mario 64. This is a mod for the mario 64 pc port! The version I'm using is called sm64 coopdx where you can play sm64 online with your friends. Join the coop discord for help to set it up!

Current sub count: 42,191
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Drenchy |

Mario Manhunt, But I'm MINI Mario

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