Uploaded December 2018 | Updated September 2026, 8 hours ago
If you look closely at the E3 2004 screenshots and videos of MKDS, you can see that the characters' models were their low-poly models from Mario Kart Double Dash (internally named "driver200.bmd" is the mentioned low-poly one, while the "driver.bmd" is the high-poly one), and they had (mostly minor) differences compared to the final models, so I took the low-poly models of the characters there and modified them to work with MKDS. But since they're not animated (yet), I use them in-game only as CPU models. The current player model still uses the stock model, but with the textures from the MKDD models.
If you look closely at the E3 2004 screenshots and videos of MKDS, you can see that the characters' models were their low-poly models from Mario Kart Double Dash (internally named "driver200.bmd" is the mentioned low-poly one, while the "driver.bmd" is the high-poly one), and they had (mostly minor) differences compared to the final models, so I took the low-poly models of the characters there and modified them to work with MKDS. But since they're not animated (yet), I use them in-game only as CPU models. The current player model still uses the stock model, but with the textures from the MKDD models.










