Uploaded January 2026 | Updated September 2026, 2 weeks ago
Mario 64 Speedrunner VS Hunters WITH VIEWERS! | Mario 64 Challenges After
To join the game, you will need to join the discord:
More info on mod release date, events and more will be on the discord so join that :D
➽ Discord - / discord
Go follow on twitch
➽ Twitch - / drenchylive
Mariohunt Rules:
The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life
-Star Requirements: (the amount of stars needed to access more levels)
4 stars to enter the first bowser stage,
12 stars to enter the second bowser stage/upstairs,
and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance)
Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall)
Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well.
-Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time.
-Start Delay: there are 5 secs of leeway for the runner at the beginning of a match
-Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them
-Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life.
-Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained.
-Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in.
-Tactic Hunter Join locations: Hunters have access to multiple different locations to spawn in. That way they can always catch up to the runner even if there is a big gap between. These places are fixed so the runner knows where they are.
-Banned Stars: Slide Stars, Aquarium, Toad
Mario 64 Speedrunner VS Hunters WITH VIEWERS! | Mario 64 Challenges After
To join the game, you will need to join the discord:
More info on mod release date, events and more will be on the discord so join that :D
➽ Discord - / discord
Go follow on twitch
➽ Twitch - / drenchylive
Mariohunt Rules:
The Speedrunner wins by defeating Bowser. Hunters win if the speedrunner loses a life
-Star Requirements: (the amount of stars needed to access more levels)
4 stars to enter the first bowser stage,
12 stars to enter the second bowser stage/upstairs,
and 20 stars to enter the final bowser stage. (20 stars instead of 16 for balance)
Void Damage: Instead of an instant death, falling into the void does 2 damage. (The players bubble back to the spot where they fall)
Invincibility Frames: Entering and exiting stages give limited I frames. Cutscenes give I frames. (Including the grand star cutscene) Grabbing bowsers tail gives I frames for a few moments as well.
-Level Exiting: A speedrunner can only leave a level when the time (2 min 30s) hits 0, or by collecting a star that has not been collected yet. Upon exiting the player is healed. A runner can exit directly to the castle main floor when collecting a star as well. Runners cannot exit a bowser stage. Hunters can exit at any time.
-Start Delay: there are 5 secs of leeway for the runner at the beginning of a match
-Hunter Camping: Hunters have about 30 secs before being kicked out of a level if there are no runners present. If a hunter enters a bowser stage level before the runner they will be frozen for 5 secs. Hunters cannot grab bowser. One bowser bomb is always available even when hunters run into them
-Star Select Camping: If a runner is sitting in a star select menu for too long they will lose a life.
-Door/Warp Camping: Doors open automatically and warps provide I frames. However if a runner is door/warp camping, health will be drained.
-Hunter Radar: The hunters have a radar showing the speedrunners location at all times. The tab list also shows the level and instance the runner is in.
-Tactic Hunter Join locations: Hunters have access to multiple different locations to spawn in. That way they can always catch up to the runner even if there is a big gap between. These places are fixed so the runner knows where they are.
-Banned Stars: Slide Stars, Aquarium, Toad










