MapleStory Normal Limbo Clear (Dark Knight, Wind Archer, Hero) @iSIingGunz
MapleStory Normal Limbo Clear (Dark Knight, Wind Archer, Hero)  @iSIingGunz
Uploaded August 2024 | Updated September 2026, 2 weeks ago
TIMESTAMPS
0:00 Prepping
1:33 Phase 1
9:25 Phase 2-1
14:02 Phase 2-2
19:10 Phase 3
31:10 Reward Room
32:10 Limbo Clear Event Rewards

On the 3rd week of release I have finally cleared Normal Limbo! It took me a ton of grinding (gaining basically an entire level from 287 to 288), and selling off all my battle mage's equips to make the necessary upgrades!! With the money I bought a new pendant (SoS) and a Genesis Badge to reach 9 set pitch with a black heart, and I also bought some temp gains such as the Heroes Title (30% boss, 30% IED, 30 Attack) and some temp stat points using maple points.

Now, initially, this was not the party comp I was going to clear with. The OG party comp for me was a Dark Knight and 2 Dual Blades. After practicing with both parties for a bit and how much stronger this party is, having us attempt the boss and TIMING OUT at 5% and 1.9% HP left gave me a reality check that clearing with the dual blades was not happening.

Limbo, in both normal and hard, is a very high damage check boss while also still maintaining interest enough to not make it absolutely boring and unfun to run (like Damien). It's attack patterns are very easily telegraphed and there is no genuine crazy hard part of the whole fight. I would say the hardest phases are Phase 2-2 and Phase 3 Black. The rest of the fight is actually fairly easy enough to where you can get away with using a Risk Taker ring if you want to swap between multiple rings.

Nothing in this fight can really kill you, it's mainly just dodging stuff to avoid gaining Erosion, because once that number in the middle of your screen reaches 1000, you die out. Certain attacks give a different amount of Erosion and phase transitions for both phase 1 and 3 can give you erosion as well depending on how much of the risk gauge you left filled (the bar above the blue circle gauge). Overall it's a pretty fun fight and I don't really mind if they keep developing bosses similar to this.

Party Comp (Class & HEXA Converted on Limbo):
288 Dark Knight 87462
288 Wind Archer 88307
288 Hero 92466

Something I would like to mention: The avg hexa requirement for the 3 people in it can range from 81-82k with 2 attackers and a bishop (with the bishop having around that hexa as well), to 88-90k with 3 attackers with no support/synergy. Having that one class in your party alone makes this fight easier by 8k.
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MapleStory Normal Limbo Clear (Dark Knight, Wind Archer, Hero)

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