Uploaded May 2018 | Updated September 2026, 1 day ago
Again the scene is easier than we all first thought. First you execute 6 people, then kill 2. After Cerberus Leader runs with two guards, kill 2 remaining in the room where the leader was originally. After that lure 6 people with Deagles to you, and also the Leader will run towards your position just to simplify your job. After all this enter the great hall.
1st save. Kill 6 (or 7) people with M16, execute the guy in the surveillance room & shut off the cameras, kill people remaining in the armory, go in the basement. There execute 3 people, kill the 4th, pull the lever.
2nd save. Lure 4 people to you & eliminate them. One remains in the big hall, eradicate him & enter the elevator. That's actually my most favorite scene in the game :)
Full Manhunt playlist: youtube.com/playlist?list=PL0Ip4MleabDKoEnQ4jIszFptnumtkEHm2
Again the scene is easier than we all first thought. First you execute 6 people, then kill 2. After Cerberus Leader runs with two guards, kill 2 remaining in the room where the leader was originally. After that lure 6 people with Deagles to you, and also the Leader will run towards your position just to simplify your job. After all this enter the great hall.
1st save. Kill 6 (or 7) people with M16, execute the guy in the surveillance room & shut off the cameras, kill people remaining in the armory, go in the basement. There execute 3 people, kill the 4th, pull the lever.
2nd save. Lure 4 people to you & eliminate them. One remains in the big hall, eradicate him & enter the elevator. That's actually my most favorite scene in the game :)
Full Manhunt playlist: youtube.com/playlist?list=PL0Ip4MleabDKoEnQ4jIszFptnumtkEHm2






![Super Meat Boy 106% (Cotton Alley Deathless)
Got the achievement an hour before 2026. Video released days later due to video correction problemsz (thats why its litlle washed out, sorry).
Its a bit astonishing how I was only dreaming about doing this 5 years-2 months ago (yes, even back when I got Zombie boy) & here I got it. In the end it wasnt much easier than expected, rather turned out to be possible after figuring out its nuances.
What to say about 7L:
- Training this took 8-10 days, when zombie boy took 11-14 - mostly because this chapter is rather strict in action choices which sticks with Just do it mentality better, whereas in ZB you can at least choose diff. characters, which can make you overthink the best routes;
- At first I started with [16|Hopscotch] as the hardest level here because pure mid-air maneuvering was difficult for me, later I changed to [4|Stag] coz its a lot easier to fail;
- supware (did his name change some time ago?) told in his Hardcore Achievement Guide (https://steamcommunity.com/sharedfiles/filedetails/?id=152292067) to start your run with levels you:
(1) have most problems with,
(2) youre dying most on &
(3) youre most likely to die on.
For me those levels were 4 (lower section), [7|Tunnel Blower] (fan flights are almost luck-based for me), [9|Hatch] (jumping w/o knowing saw-timing is fatal, but I wanted speed), [10|Bullet Bob] (fast rockets can unexpectedly catch you), 16 (still hard & also time-consuming, I had many attempts with reentering Lv after falling below the lamp).
- I hate [19|Rash]. It starts & ends with single small blades that appear only there (except Lv20 is filled with 10 of those at its end) & Im almost never prepared for them, failing those quite often (like the one at the end of 5-20x);
- [20|Fuck] is not scary at all - I actually got relatively consistent on as its simple bunch of jumpnrun timings.
- Most speedrun strats were taken from Iluvatar42 (https://www.youtube.com/watch?v=pcCsprne46E);
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