Mandalorian 3D Environment Tutorial | Unreal Engine & CamTrackAR @FXhome
Mandalorian 3D Environment Tutorial | Unreal Engine & CamTrackAR  @FXhome
Uploaded October 2020 | Updated September 2026, 2 weeks ago
Create a Mandalorian-inspired 3D environment for free using the Unreal Engine and add your actors to the scene using CamTrackAR. Perfect for extending your set or creating a full virtual set from scratch! We’re really excited to see what you guys do with this tutorial, please share all your work on the forum so that we can check it out: community.fxhome.com/categories/show-off

Project file: fxhome.com/files/MandoEnviProjectFile.zip

Download CamTrackAR for your iOS* device: apps.apple.com/us/app/camtrackar/id1502545167

00:00 Intro
1:30 Filming with CamTrackAR
2:30 Building the Environment in UE4
8:50 Importing Camera Tracking Data
11:00 Compositing in HitFilm

GUIDE
* Installing Unreal Engine 4: docs.unrealengine.com/en-US/GettingStarted/Installation/index.html
* Installing Bridge: help.quixel.com/hc/en-us/articles/360002127457-Installing-the-Megascans-Plugin-for-UE4-on-Windows
* Creating a Landscape: youtube.com/watch?v=CWHV8-cVYTA
* Free Height Maps: https://80.lv/articles/free-terrain-heightmaps-for-unity-and-ue4/
* HDRIHaven: hdrihaven.com
* Creating a SkyDome Material: https://www.multipainkiller-studio.one/simple-hdri-skydome-material-for-unreal-engine-4/

CamTrackAR Tutorial: youtube.com/watch?v=PbEy1iSBNpw

Chroma Keying in HitFilm: youtube.com/watch?v=iSex5tog8tM

Masking in HitFilm: youtube.com/watch?v=UNbFf-h8-vY

*Please note that the reason CamTrackAR can only be used on iOS devices currently is down to the AR camera data we are able to pull from Apple’s hardware technology. We started with ARKit, which is amazingly good, and we are actively talking to Google about the best way forward for Android - so stay tuned!

#vfx #unreal #virtualset

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Mandalorian 3D Environment Tutorial | Unreal Engine & CamTrackAR

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