Uploaded April 2022 | Updated September 2026, 2 weeks ago
I don't know why this scuffed run was the victory run, the two runs I choked were much cleaner. I mismanaged the inventory so I was medium rolling for most of the fight.
parrying is also a weapon skill.
I don't know why this scuffed run was the victory run, the two runs I choked were much cleaner. I mismanaged the inventory so I was medium rolling for most of the fight.
parrying is also a weapon skill.
![Sekiro if it was made in Japan [all bosses, no hit/block, yes deflect]
Game is called KANNAGI USAGI, it is completely free on Steam.
While it is obviously meant as a Sekiro boss-fight simulator, it does a great job at that so I have no qualms. However, some exact animations and combos are eerily similar to Sekiros, so theres worries of plagiarism. In a way, it can feel like a reskinned Sekiro mod.
Anyhow, my thoughts on the bosses.
Shikigami of Rabbit: I included her for completions sake, also to showcase this games tutorial. Its great, better than Hanbei the Undying. Of course I was already familiar with how the combat was going to be due to prior experience with Sekiro, but still. S tier tutorial.
Nameless Warrior: She feels too similar to Shikigami of Rabbit, sharing multiple moves. Other than that, she takes inspiration from Genichiro with the jump attack into sweep/thrust. Simple but fun. C tier.
EDIT: since ver1.1.0 she got a small overhaul, removing her Genichiro based attacks and gaining a double hit instead. She remains in C tier.
Cat General: She feels distinct enough from the previous bosses, introducing more multi-hits and more varied movement. Solid but nothing special. B tier.
Little Demon: A greatsword user, who mixes up her timing and multi-hits to catch you off-guard. Whats really nice in this fight is that a lot of her swings provide just enough time for you to get a hit in before the next one, creating a really fun dynamic. A tier.
Guard of Mist: A noticeable increase in difficulty. Shes agile, with snappy attacks, and moves around a lot. Her movement itself telegraphs attacks, such as when she hops once or twice then dashes in for a slash. Shes got a great pace, constantly dashing in and out and around you, tricky but completely fair. A tier.
Puppet Maiden: Its just Corrupted Monk. I still like her, which isnt surprising as the monks are some of my favourite fights in Sekiro, but come on. Its too blatant. Sure theres some slight differences in AI and she uses some aspects of 3rd phase True Monk, but... C tier for being a Copy.
EDIT: since ver1.1.0 she got a major overhaul, replacing her whole moveset. She is now comfortably S tier.
Niten Usagi: Oh boy, dual wield fights are always intimidating, but shes surprisingly manageable even going in blind. She will throw you off with some combos, and isnt a pushover. I just love her fight, despite not liking the dual wield enemies in Sekiro. Shes like a juggernaut, never backing off and just constantly attacking with multiple interesting combos, forcing you to play by her rules and its a joy. Easy S tier.
Crimson Shadow: Pretty similar to Little Demon but harder. She has a lot of different combos with different number of attacks, making it hard to predict when shes done so you can attack. This initially leads you to play very reactively in a fun way, continuing to deflect her until you see shes stopped and then striking back. A fun dynamic. She has some opportunities to hit her mid-combo, but they are unfortunately few. A tier.
Night Fox: A heavyweight boss that intentionally attacks slowly on some attacks, while also having faster options and combos. While I like the other bosses, they lack mixups in general. Her deliberate contrast between fast and slow made her very tricky to deflect, making her the hardest boss for this challenge. S tier.
Generally speaking, I like this game. Its short but sweet. The visuals are simple but work well for a clean aesthetic, and I particularly like the wind slicing effect on all attacks.
The sound design is alright, I wouldve liked a different pitch noise between block and deflect, though. The sword clashes are identical, you have to tell between block/deflect based on the increased spark and lack of posture-damage on self. Theres no hard mode where you take chip damage on failed deflects either.
The fights are great and extremely well telegraphed, nothing ever felt unfair, but without being completely trivial to master. My main criticism is that theres a severe lack of meaningful mix-ups. Sure, there are a few, but for the most part moves and combos are static, often only changing between phase 1 and 2.
0:00 - Tutorial
1:39 - Nameless Warrior
2:41 - Cat General
3:51 - Little Demon
5:04 - Guard of Mist
6:27 - Puppet Maiden
7:38 - Niten Usagi
9:06 - Crimson Shadow
10:31 - Night Fox Sekiro if it was made in Japan [all bosses, no hit/block, yes deflect]](https://i.ytimg.com/vi/my6lRYlLpHc/mqdefault.jpg)
![Crucible Knight (Sword) RL1 No Roll/Block/Parry/Jump/Skill [+4 somber]
Actually a really fun no roll fight. While it may look simple, its deceptively tricky with the aggressive strategies. You could, however, just play at range and take it slower & safer, but thats no fun. Crucible Knight (Sword) RL1 No Roll/Block/Parry/Jump/Skill [+4 somber]](https://i.ytimg.com/vi/nAb1qzChlU8/mqdefault.jpg)
![Sekiro - Sword Saint Isshin [base atk/vit, NG+7, demon bell, no kuros charm, no lightning reversal]
Also no damage/deaths, couldnt fit it in the title
Genichiro - 0:00
First Phase - 5:55
Second Phase - 10:54
Third Phase - 22:12
Music - Celeste OST (playlist on Spotify)
Played using boss rush mod for faster resets.
This took me so ridiculously long to do. Sabimaru makes this challenge tolerable because of how it does almost 20% health damage, but it can be extremely finnicky and straight up just miss, causing you to get hit. Other than that not a single combat art or prosthetic is worth its spirit emblem cost, and the free ones tend to be bad (yes, even Ichimonji double)
If you have any questions about why I did or didnt do specific things, please ask in the comments, Ive spent so much time on this boss that I pretty much know every nook and cranny of their AI, and boy theres a lot of special cases to consider. Uneven terrain, broken hitboxes, deflect not working, walls, rocks, trees, the god damn cart. Isshins lightning sweep has the most broken hitbox, probably because youre meant to get hit by it for the deflect. Sekiro - Sword Saint Isshin [base atk/vit, NG+7, demon bell, no kuros charm, no lightning reversal]](https://i.ytimg.com/vi/nM_ovzf7mT0/mqdefault.jpg)





![Putrid Avatar (Caelid) RL1 No Roll/Block/Parry/Jump/Skill [+4 Somber]
Cannot be bothered to redo for flawless. I probably shouldve upgraded my weapon more (I have the mats but Im stubborn). This fight on no roll is just not fun. With rolling allowed its a LOT better. For instance, when he approaches, he can do the slow slam which gives an easy 3-4 hit punish. However because he can also do the horizontal, whose strafe is dependent on terrain, its not safe for no roll.
The buttslam poison is partially random. Its also very hard to see, which leads to frustration. If you can manage to stay just outside of the arc of it when punishing, he will often do it again (without turning first). You can loop it like that, Ive him do it for like 10 times in a row. However, if youre too far behind him, he will turn first, meaning the previous poison will still be on the ground to deny it, forcing you to run away. If it disappeared like a second faster, that would work too, though. The buttslam also has a massive hitbox thanks to the new ground stomp effects (you can jump over it, though). Same with footstomp. Allowing jumps makes it much more lenient (you can even jump over his horizontal slashes if the terrain allows it) Putrid Avatar (Caelid) RL1 No Roll/Block/Parry/Jump/Skill [+4 Somber]](https://i.ytimg.com/vi/oxoegQej7DQ/mqdefault.jpg)

![Margit 38s Speedkill [+3 OSS]
You can get 4 r1s before he goes into the air. So there was room to spare.
Timed from boss health bar but he didnt run towards me at the start so it could be faster. This is mostly to showcase the phase skip can be done without having unreasonably damage. Margit 38s Speedkill [+3 OSS]](https://i.ytimg.com/vi/peyEHHTTqXE/mqdefault.jpg)