Making Vampire Survivor in Godot 4 - Weapon System @16bitdev
Making Vampire Survivor in Godot 4 - Weapon System  @16bitdev
Uploaded September 2024 | Updated September 2026, 2 days ago
Making a roguelike (specifically roguelite) inspired by Vampire Survivor in Godot 4, this tutorial covers the Weapon System and continues the previous tutorial. (This is Part 2 in the series)


- Related Videos -
Enemy Spawner - youtu.be/ihlMhk1DzQU
(This is Part 1)

Full Series - youtube.com/playlist?list=PLDvxSFN380vCpiHGee6p2cMHraP_f_JOX

- Timestamps -

0:00 - Preview
0:27 - Refactor
1:00 - Nearest Enemy from Player
1:44 - Projectile
3:03 - Weapon Resource
3:50 - Single Shot implemented from Weapon
5:14 - Weapon Slot
7:35 - Damage Popups
9:11 - Hit Effect
9:48 - Particle Effect
11:03 - Types of Knockback
11:52 - Enemy Health & Elimination
12:56 - Some Fixes
13:22 - Final Result & Thanks


- Asset Used -
TileMap - aamatniekss.itch.io/topdown-fantasy-forest
Enemy Mobs - limezu.itch.io/rpg-battlers-3
Character Sprite - nyknck.itch.io/character-sprite


- Code -
Enemy - pastebin.com/EySNv0zZ
Projectile - pastebin.com/NpGJp6Xh
Weapon - pastebin.com/LL2qzvXP
SingleShot - pastebin.com/ZRnr9t6D
Damage Popups - pastebin.com/bTpqbDfv



- Patreon -
(Thanks to all my Patreons, I forgot to mention them in this video,
I will shout out to them in my next video.)

patreon.com/16BitDev


- Discord -
discord.com/invite/AYv8FRz5ag




- Music Used -
- hi jude - ocean rays
- Provided by Lofi Records
- Watch: youtube.com/watch?v=RSQVPI1Q38w
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16BitDev |

Making Vampire Survivor in Godot 4 - Weapon System

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