Making Total Annihilation - Development Documentary  [1995 - 2000] @def1ance
Making Total Annihilation - Development Documentary  [1995 - 2000]  @def1ance
Uploaded May 2020 | Updated September 2026, 1 week ago
Ever wondered how Total Annihilation came to be? What ideas and who was behind this achievement in the RTS genre?
I might assist on answering some of these questions and much more (I hope)!

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Research, Editing, Writing and Adaptation: def1ance.

Main sources used gathered from:
mobygames.com/game-group/total-annihilation-series
ton-of-clay.blogspot.com
grumpygamer.com/about
monades.dev/scumm-internals-syntax/
gameslice.com/interview/ta/ron1.html
web.archive.org
deacademic.com/dic.nsf/dewiki/1404613
gameslice.com/interview/ta/ron1.html
en.wikipedia.org/wiki/Total_Annihilation
deacademic.com/dic.nsf/dewiki/1404613
playclassic.games/games/point-n-click-adventure-dos-games-online/play-maniac-mansion-online/play/
eurogamer.net/articles/cavedog_rip
wizwords.net/total-annihilation
gamespot.com/articles/total-annihilation-designer-departs/1100-2462346
gamespot.com/features/totalstory/index.html
zero-k.info
springrts.com
ta3d.org

Special thanks to Clayton Kauzlaric, his blog had valuable details and information used in this Documentary,
also to GameSpot and web.archive.org for all the unvaluable documentation I was able to gather.

Disclamer: This is my first Documentary Type video, bear in mind that all the information contained in this video reflects my opinion and take on the order of events and content, lots of information is missing, the main goal was not to create an exaustive view on the game development but more like an overview on the reasons and origins of some of the ideas used by the Team.

► Music Credits:
- Sad Sunday - E's Jammy Jams
- Okey Dokey Smokey - Audionautix (75% Slower)

#TotalAnnihilation #TADocumentary #def1ance
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Making Total Annihilation - Development Documentary [1995 - 2000]

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