Uploaded May 2020 | Updated September 2026, 3 days ago
Using Blender 2.8 I make the Orphanlast Logo 3D. I don't pretend to be an expert, but it does look nice in that 99% of it is made of quads, it doesn't have shading issues, and since it won't be distorted with a rig -- I guess the Topology issues aren't too big of an issue. As I learn more, I can always retopologize it with better after the fact reasoning.
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If you'd like to support my channel, feel free to check out my Patrion: patreon.com/orphanlast
If you'd like to join my Discord Server, it's here:
discord.gg/xrPajD9
CONTACT ME:
Email: Orphanlast@gmail.com
Twitter: @Orphanlast
Facebook: facebook.com/orphanlast
Using Blender 2.8 I make the Orphanlast Logo 3D. I don't pretend to be an expert, but it does look nice in that 99% of it is made of quads, it doesn't have shading issues, and since it won't be distorted with a rig -- I guess the Topology issues aren't too big of an issue. As I learn more, I can always retopologize it with better after the fact reasoning.
____
If you'd like to support my channel, feel free to check out my Patrion: patreon.com/orphanlast
If you'd like to join my Discord Server, it's here:
discord.gg/xrPajD9
CONTACT ME:
Email: Orphanlast@gmail.com
Twitter: @Orphanlast
Facebook: facebook.com/orphanlast










