Making Materials Pop: Edge Lights and Volumetric Scattering @PablanderChannel
Making Materials Pop: Edge Lights and Volumetric Scattering  @PablanderChannel
Uploaded March 2026 | Updated September 2026, 2 weeks ago
Let's make those character details really shine by isolating our edge lights and playing around with translucency! I'll walk you through adding volumetric scattering to your materials so thin areas like ears and feathers get that awesome, realistic glow. It’s a super quick tweak, but it completely transforms the vibe of your final render! #MarmosetToolbag5 #VolumetricScattering #DigitalSculpting

Full tutorial: youtu.be/qoO3j45mtVI
Making Materials Pop: Edge Lights and Volumetric ScatteringRadialZ is LIVE 🔴Understanding ZBrushs Logic My Secret to Learning Faster - PART 6How to use the ZBrush Bend Curve modifierSave Your Settings (Import & Export)RadialZ 1.5 is out. Now works with ZBrush 2022 to 2026Cleaning Rough Sketches in ZBrushGuess the tools?Quick Detailing & Retopology in ZBrush | Biomech Creature ProgressMaster ZBrush Curves Brushes: Tips and Tricks teaserThe ZBrush to Substance Painter BridgePolishing 3D Mesh with ZBrush Tools
Pablo Muñoz Gómez |

Making Materials Pop: Edge Lights and Volumetric Scattering

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