Making Comics with Blender Render Passes @artofdavidarroyo
Making Comics with Blender Render Passes  @artofdavidarroyo
Uploaded August 2021 | Updated September 2026, 1 day ago
In this video we take a look at how we can use Blender render passes to tremendously cut production time on making comics. With a nice 3D setup and some good render passes, we can let Blender do things for us such as the line art, the flatting process and even help us out with a whole bunch of valuable lighting and effect layers. All ready to import into Photoshop to further process into amazing looking comics!

Link to an awesome plug-in for Photoshop that allows you to import multi-layered EXR files: exr-io.com (works only with Windows, not MacOS!)

Link to another tutorial video from my channel that showcases the basics of Blender: youtu.be/qdme0r1w_XY

Link to Affinity Photo (software that correctly opens multi-layered .exr files): affinity.serif.com/en-gb/photo (available for both PC and Mac)

TIMECODES

0:00 - Intro
3:47 - Assigning colors to your 3D model
5:53 - How to setup your render passes
9:39 - How to export your render passes into Photoshop
14:08 - How to open EXR files in Photoshop (without the EXR-IO plug-in)
15:36 - How to get decent working flats from Blender into Photoshop
16:43 - Playing with the render passes within Photoshop
23:16 - First example of render passes being used for a comic production
27:05 - Second example of render passes being used for making comics

Useful Links:

My website: artofdavidarroyo.com
My Instagram: instagram.com/artofdavidarroyo
My Facebook Page: facebook.com/artofdavidarroyo
Twitter: twitter.com/DAVIDARR0Y0
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David Arroyo |

Making Comics with Blender Render Passes

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