Making an Open World RPG was a HUGE MISTAKE! (Dream Game Devlog) @ReeceGeofroy
Making an Open World RPG was a HUGE MISTAKE! (Dream Game Devlog)  @ReeceGeofroy
Uploaded April 2021 | Updated September 2026, 1 week ago
Let's discuss why creating my "Dream Game" was a large error and why I am continuing the development all the way to the end!

Check Out Machinations For FREE: machinations.io/reece

FOLLOW THE KICKSTARTER TO HELP US OUT: kickstarter.com/projects/reecegeofroy/monster-tribe?ref=clipboard-prelaunch
WISHLIST MONSTER TRIBE: store.steampowered.com/app/1515330/Monster_Tribe

SOCIAL LINKS
Discord Server: discord.com/invite/dRDqVEA
Twitter: twitter.com/ReeceGeofroy​
Instagram: instagram.com/reece_geofroy/​

Pokémon meets Zelda Breathe of the Wild in this entirely new adventure being developed.
Catch monsters, level up from battling, collect rare resources, and explore vastly different landscapes in this open-world monster catcher experience!

Monster Tribe's Cool Features:
- Turn-Based Team Combat
- Dungeon Crawler Elements
- Collectible Monsters
- Open-World Exploration
- 2 Player VS Mode
- Leveling Up, Morphing, and Modifying Creatures


In Monster Tribe Devlog 14 we talk about the ups and downs of creating an open world RPG monster catcher(a big project). Should you make your dream game? Maybe think twice, but understand why you are making it. Is it because you truly love making the project or is it a get rich quick scheme? Only you can decide what is best for you, but getting external opinions might help guide you in the right direction. Good luck to all my fellow indie developers, let's make some awesome games throughout this lifetime!

Get a 90% discount on your .fun domain for one year on https://get.fun/ using the
coupon code: REECE


#MonsterTribe​​ #devlog​​​ #gamedev​​ #indiedev​ #pixelart​​ #gamemaker​​ #gamedevelopment​ #gaming
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Reece Geofroy |

Making an Open World RPG was a HUGE MISTAKE! (Dream Game Devlog)

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