Making an Advanced Shmup #75 - Ground Enemies @LazyDevs
Making an Advanced Shmup #75 - Ground Enemies  @LazyDevs
Uploaded February 2024 | Updated September 2026, 2 weeks ago
Let's develop an Advanced Shmup in Pico-8 one video at a time. This series is specifically designed for more experienced developers looking to enhance their skills.

Code the beginning of this episode
👉 dropbox.com/scl/fo/brq5tsoirebwatfrxsxid/h?rlkey=0je0pfvxzx6syau1iyugq1nf0&dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/45d7ff4132b79a03e1ac98959a4c7d30164822d0

Code the end of this episode
👉 dropbox.com/scl/fo/4x1eyunxpfrfyezogv10o/h?rlkey=5bl56fydiwai4jteko00ickhw&dl=0
👉 github.com/Krystman/lazydevs-pico8-advanced-shmup/tree/5ebc39969f5b6a223a1e7392c986728277ec3456

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0:00:00 Intro
0:01:13 Ground Enemy Properties
0:10:49 Moving With the Background
0:18:40 Drawing Order
0:22:46 Ground Collisions
0:26:12 Spread/Burst Merge
0:32:44 Speed Shift
0:42:57 Ko-fi

#pico8 #gamedev #stg #shmup
Making an Advanced Shmup #75 - Ground EnemiesMaking an Advanced Shmup #41 - Spawn Schedule - Pico-8 HeroMaking a Shmup #15 - Better Explosions - Pico-8 HeroMaking a Shmup #12 - Collisions - Pico-8 HeroMaking an Advanced Shmup #86 - Pickups - Pico-8 HeroPicotron 0.2.1 Adds Huge 3D Improvements #picotron #gamedevMaking a Shmup #18 - More Enemies - Pico-8 HeroMaking an Advanced Shmup #87 - Pickup Collision - Pico-8 HeroThe Minbay is Garbage #pixelart #pico8Making an Advanced Shmup #06 - Smooth Movement - Pico-8 HeroPowkiddy RGB30 | HARDWARE REVIEWPico-8 Color Tier List #pico8 #gamedev
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Making an Advanced Shmup #75 - Ground Enemies

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