James Tralie | Making a Photorealistic Environment in Blender 2.9 @James_Films | Uploaded 4 years ago | Updated 20 minutes ago
Download the ocean shader from here: jamestralie.com/photoreal-environments
Instagram: instagram.com/james_films
Links to software/addons used: jamestralie.com/software
Chapters:
00:00 Introduction to the Scene
02:07 Blocking out the environment using Quixel Megascans assets
05:33 Making a first lighting pass
07:41 Setting up the lake
11:58 Setting up the background/thoughts on optimization
17:17 Fixing some issues with the lake
22:57 Making realistic grass using Graswald/other assets
38:32 Adding in a chair model
41:49 Pro-tip on adding awesome atmosphere to the render
45:59 Post-processing in Photoshop Overview
Music from Lakey: soundcloud.com/lakeyinspired #blender #quixel
Download the ocean shader from here: jamestralie.com/photoreal-environments
Instagram: instagram.com/james_films
Links to software/addons used: jamestralie.com/software
Chapters:
00:00 Introduction to the Scene
02:07 Blocking out the environment using Quixel Megascans assets
05:33 Making a first lighting pass
07:41 Setting up the lake
11:58 Setting up the background/thoughts on optimization
17:17 Fixing some issues with the lake
22:57 Making realistic grass using Graswald/other assets
38:32 Adding in a chair model
41:49 Pro-tip on adding awesome atmosphere to the render
45:59 Post-processing in Photoshop Overview
Music from Lakey: soundcloud.com/lakeyinspired #blender #quixel