Uploaded April 2021 | Updated September 2026, 2 weeks ago
Here's a weapon fit for Fallout, a lovingly crafted Improvised Shotgun that can also be modified to shoot various explosive goodies. Dont miss out!
Nexus Link: nexusmods.com/fallout4/mods/51449?tab=description
Author's Description:
About this mod
Adds an early game shotgun that can be converted into an improvised explosive launcher. It is injected into the raider and gunner levelled list. Based on AsXas' pipe shotgun.
I felt the early game lacked a proper explosive weapon, like the grenade rifle in New Vegas - this mod is an attempt to bring that to the game. The raiders are crafty and I'm sure they're capable of a little more imagination than just the regular pipe gun.
It is based on AsXas' pipe shotgun, with a few custom parts, custom ammo and 6 new textures. The sounds are also custom made and I made new projectiles to balance them as much as possible. This is a new implementation so you should be safe to download both mods. It is also compatible with the other pipe shotgun mod.
It is integrated to the weapon vendors levelled list, as well as raiders and gunners. The explosive variants should be quite rare.
The weapon and its ammo are also craftable in the chemistry workbench.
Featuring:
3 new grips:
-2 pistol grips
-1 new rifle grip
4 explosive receivers:
-Improvised musket
-Explosive energy projectile (uses explosive slugs)
-Improvised grenade launcher (uses explosive slugs)
-Little Feller launcher (uses Little Feller ammo): This is a later-game option and a lighter alternative to the fat-man.
And:
-An energy shotgun receiver (uses fusion cells)
-A shielded barrel
-The original assets (long barrel, short barrel, pipe stock, receiver, bayonets and compensator)
I'm open to suggestions for in-game balancing and bug fixing! Please go easy on me, it's my first mod.
#fallout
#nexusmods
#fallout4mods
Credits:
AsXas for giving me the approval to use his original 3D model and textures of the pipe grip/ receiver and barrel.
mattsahuman for the inspiration with the original implementation of the pipe shotgun: nexusmods.com/fallout4/mods/11274.
DankRafft and a_blind_man for the levelled list script: nexusmods.com/fallout4/mods/37808?tab=description
Installation:
If Nexus/your mod manager asks you to overwrite Dank_GunLLInject, you should be ok to do so, it is the same file.
Known issues:
-The animations are reused double barrel shotgun animations - they fit well enough except the regular shotgun in 3rd person (the rotation point is off). The reload is also a tiny bit off in 3rd person.
-The new models are not up to the same standard as AsXas' originals but I did my best.
Here's a weapon fit for Fallout, a lovingly crafted Improvised Shotgun that can also be modified to shoot various explosive goodies. Dont miss out!
Nexus Link: nexusmods.com/fallout4/mods/51449?tab=description
Author's Description:
About this mod
Adds an early game shotgun that can be converted into an improvised explosive launcher. It is injected into the raider and gunner levelled list. Based on AsXas' pipe shotgun.
I felt the early game lacked a proper explosive weapon, like the grenade rifle in New Vegas - this mod is an attempt to bring that to the game. The raiders are crafty and I'm sure they're capable of a little more imagination than just the regular pipe gun.
It is based on AsXas' pipe shotgun, with a few custom parts, custom ammo and 6 new textures. The sounds are also custom made and I made new projectiles to balance them as much as possible. This is a new implementation so you should be safe to download both mods. It is also compatible with the other pipe shotgun mod.
It is integrated to the weapon vendors levelled list, as well as raiders and gunners. The explosive variants should be quite rare.
The weapon and its ammo are also craftable in the chemistry workbench.
Featuring:
3 new grips:
-2 pistol grips
-1 new rifle grip
4 explosive receivers:
-Improvised musket
-Explosive energy projectile (uses explosive slugs)
-Improvised grenade launcher (uses explosive slugs)
-Little Feller launcher (uses Little Feller ammo): This is a later-game option and a lighter alternative to the fat-man.
And:
-An energy shotgun receiver (uses fusion cells)
-A shielded barrel
-The original assets (long barrel, short barrel, pipe stock, receiver, bayonets and compensator)
I'm open to suggestions for in-game balancing and bug fixing! Please go easy on me, it's my first mod.
#fallout
#nexusmods
#fallout4mods
Credits:
AsXas for giving me the approval to use his original 3D model and textures of the pipe grip/ receiver and barrel.
mattsahuman for the inspiration with the original implementation of the pipe shotgun: nexusmods.com/fallout4/mods/11274.
DankRafft and a_blind_man for the levelled list script: nexusmods.com/fallout4/mods/37808?tab=description
Installation:
If Nexus/your mod manager asks you to overwrite Dank_GunLLInject, you should be ok to do so, it is the same file.
Known issues:
-The animations are reused double barrel shotgun animations - they fit well enough except the regular shotgun in 3rd person (the rotation point is off). The reload is also a tiny bit off in 3rd person.
-The new models are not up to the same standard as AsXas' originals but I did my best.





![New Vegas Cowboy Repeater! [ Fallout 4 Weapon mods PC ]
Heres the Cowboy Repeater from Fallout: New Vegas.....for Fallout 4! Nexus Link: https://www.nexusmods.com/fallout4/mods/45880 NEEDS FAR HARBOR DLCMod Authors Description:This mod adds a new rifle to the game: The Cowboy Repeater from New Vegas, also known as Winchester Model 92.It comes with custom animations for the reload and bolt cycle, thanks to the kindness of hitman47101 who not only did he let me use his animations, but also provided me with its source files.Also, big thanks to Ajhakra for his awesome cubemaps!It can be rechambered to .38, .357, .44-40 and .45-70 calibers.The cowboy repeater has made its way to The Commonwealth thanks to an entrepreneur old man called El Mudo and to his friend, a tough guy named Sue. El Mudo is a retired NCR ranger, who is importing ammunition and ruined rifles from New Vegas to make ends meet.The gun can be crafted in the chem station. But... you cant create a Winchester Rifle from scratch! You will actually have to restore a ruined one:To be able to restore it, youll have to find an issue of the magazine Guns and Bullets. Dont warry, theres a small quest that will start at level 12 and will guide you to the location of both items. Theres also a slight chance of finding the Cowboy Repeater in Raiders or Gunners bosses after level 16. El Mudo will start selling the ruined version of the rifle after level 21 at his store (he will sell ammo starting at level 1 though). Click Spoiler to see the location of El Mudos Store.still reading? remember to subscribe for the best fallout and skyrim videos!
#nexusmods
#fallout4mods
#discognome New Vegas Cowboy Repeater! [ Fallout 4 Weapon mods PC ]](https://i.ytimg.com/vi/KGzxCgfolq0/mqdefault.jpg)




